mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-16 09:25:57 -05:00
158 lines
3.5 KiB
Go
158 lines
3.5 KiB
Go
package d2ui
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import (
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
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)
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// static check if SwitchableButton implemented widget
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var _ Widget = &SwitchableButton{}
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// SwitchableButton represents switchable button widget
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type SwitchableButton struct {
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*BaseWidget
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active *Button
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inactive *Button
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onActivate func()
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onDeactivate func()
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state bool
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}
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// NewSwitchableButton creates new switchable button
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func (ui *UIManager) NewSwitchableButton(active, inactive *Button, state bool) *SwitchableButton {
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base := NewBaseWidget(ui)
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sbtn := &SwitchableButton{
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BaseWidget: base,
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active: active,
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inactive: inactive,
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state: state,
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}
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sbtn.bindManager(ui)
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sbtn.SetVisible(false)
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sbtn.OnActivated(func() {})
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sbtn.OnDeactivated(func() {})
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ui.addWidget(sbtn)
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return sbtn
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}
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// SetVisible sets widget's visibility
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func (sbtn *SwitchableButton) SetVisible(visible bool) {
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if !visible {
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sbtn.active.SetVisible(false)
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sbtn.inactive.SetVisible(false)
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return
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}
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if sbtn.state {
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sbtn.active.SetVisible(true)
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sbtn.inactive.SetVisible(false)
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} else {
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sbtn.active.SetVisible(false)
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sbtn.inactive.SetVisible(true)
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}
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}
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// OnActivated sets onActivate callback
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func (sbtn *SwitchableButton) OnActivated(cb func()) {
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sbtn.active.OnActivated(func() {
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cb()
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sbtn.state = false
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sbtn.SetVisible(sbtn.GetVisible())
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})
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}
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// Activate switches widget into active state
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func (sbtn *SwitchableButton) Activate() {
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sbtn.onActivate()
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}
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// OnDeactivated sets onDeactivate callback
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func (sbtn *SwitchableButton) OnDeactivated(cb func()) {
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sbtn.inactive.OnActivated(func() {
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cb()
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sbtn.state = true
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sbtn.SetVisible(sbtn.GetVisible())
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})
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}
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// Deactivate switch widget to inactive state
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func (sbtn *SwitchableButton) Deactivate() {
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sbtn.onDeactivate()
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}
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// SetState sets button's state
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func (sbtn *SwitchableButton) SetState(state bool) {
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sbtn.state = state
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sbtn.SetVisible(sbtn.GetVisible())
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}
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// SetActiveTooltip sets tooltip of active button's
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func (sbtn *SwitchableButton) SetActiveTooltip(tooltip *Tooltip) {
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sbtn.active.SetTooltip(tooltip)
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}
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// SetInactiveTooltip sets tooltip of inactive button's
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func (sbtn *SwitchableButton) SetInactiveTooltip(tooltip *Tooltip) {
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sbtn.inactive.SetTooltip(tooltip)
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}
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// SetPosition sets widget's position
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func (sbtn *SwitchableButton) SetPosition(x, y int) {
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sbtn.BaseWidget.SetPosition(x, y)
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sbtn.active.SetPosition(x, y)
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sbtn.inactive.SetPosition(x, y)
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}
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// GetSize returns current button's size
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func (sbtn *SwitchableButton) GetSize() (x, y int) {
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if sbtn.state {
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x, y = sbtn.active.GetSize()
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} else {
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x, y = sbtn.inactive.GetSize()
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}
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return x, y
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}
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// SetEnabled sets button's enabled
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func (sbtn *SwitchableButton) SetEnabled(enabled bool) {
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sbtn.active.SetEnabled(enabled)
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sbtn.inactive.SetEnabled(enabled)
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}
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// GetEnabled returns true if current switcher position is enabled
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func (sbtn *SwitchableButton) GetEnabled() bool {
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if sbtn.state {
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return sbtn.active.GetEnabled()
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}
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return sbtn.inactive.GetEnabled()
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}
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// SetDisabledColor sets switcher's disabled color
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func (sbtn *SwitchableButton) SetDisabledColor(color uint32) {
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sbtn.active.buttonLayout.DisabledColor = color
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sbtn.inactive.buttonLayout.DisabledColor = color
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}
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// Advance advances widget
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func (sbtn *SwitchableButton) Advance(_ float64) error {
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// noop
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return nil
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}
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// Render renders widget
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func (sbtn *SwitchableButton) Render(target d2interface.Surface) {
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if sbtn.active.GetVisible() {
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sbtn.active.Render(target)
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}
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if sbtn.inactive.GetVisible() {
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sbtn.inactive.Render(target)
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}
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}
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