mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-07 18:57:18 -05:00
87d531814d
*`StreamReader.Read` methods now return errors The other edits in this commit are related to cleaning up lint errors caused by the changes to StreamReader
151 lines
3.5 KiB
Go
151 lines
3.5 KiB
Go
package d2animdata
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import (
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"errors"
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"fmt"
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"strings"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2datautils"
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)
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const (
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numBlocks = 256
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maxRecordsPerBlock = 67
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byteCountName = 8
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byteCountSpeedPadding = 2
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numEvents = 144
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speedDivisor = 256
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speedBaseFPS = 25
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milliseconds = 1000
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)
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// AnimationData is a representation of the binary data from `data/global/AnimData.d2`
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type AnimationData struct {
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hashTable
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blocks [numBlocks]*block
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entries map[string][]*AnimationDataRecord
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}
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// GetRecordNames returns a slice of all record name strings
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func (ad *AnimationData) GetRecordNames() []string {
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result := make([]string, 0)
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for name := range ad.entries {
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result = append(result, name)
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}
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return result
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}
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// GetRecord returns a single AnimationDataRecord with the given name string. If there is more
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// than one record with the given name string, the last record entry will be returned.
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func (ad *AnimationData) GetRecord(name string) *AnimationDataRecord {
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records := ad.GetRecords(name)
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numRecords := len(records)
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if numRecords < 1 {
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return nil
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}
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return records[numRecords-1]
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}
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// GetRecords returns all records that have the given name string. The AnimData.d2 files have
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// multiple records with the same name, but other values in the record are different.
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func (ad *AnimationData) GetRecords(name string) []*AnimationDataRecord {
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return ad.entries[name]
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}
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// Load loads the data into an AnimationData struct
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//nolint:gocognit,funlen // can't reduce
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func Load(data []byte) (*AnimationData, error) {
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reader := d2datautils.CreateStreamReader(data)
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animdata := &AnimationData{}
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hashIdx := 0
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animdata.entries = make(map[string][]*AnimationDataRecord)
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for blockIdx := range animdata.blocks {
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recordCount, err := reader.ReadUInt32()
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if err != nil {
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return nil, err
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}
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if recordCount > maxRecordsPerBlock {
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return nil, fmt.Errorf("more than %d records in block", maxRecordsPerBlock)
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}
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records := make([]*AnimationDataRecord, recordCount)
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for recordIdx := uint32(0); recordIdx < recordCount; recordIdx++ {
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nameBytes, err := reader.ReadBytes(byteCountName)
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if err != nil {
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return nil, err
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}
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if nameBytes[byteCountName-1] != byte(0) {
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return nil, errors.New("animdata AnimationDataRecord name missing null terminator byte")
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}
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name := string(nameBytes)
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name = strings.ReplaceAll(name, string(byte(0)), "")
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animdata.hashTable[hashIdx] = hashName(name)
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frames, err := reader.ReadUInt32()
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if err != nil {
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return nil, err
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}
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speed, err := reader.ReadUInt16()
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if err != nil {
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return nil, err
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}
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reader.SkipBytes(byteCountSpeedPadding)
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events := make(map[int]AnimationEvent)
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for eventIdx := 0; eventIdx < numEvents; eventIdx++ {
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eventByte, err := reader.ReadByte()
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if err != nil {
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return nil, err
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}
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event := AnimationEvent(eventByte)
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if event != AnimationEventNone {
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events[eventIdx] = event
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}
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}
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r := &AnimationDataRecord{
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name,
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frames,
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speed,
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events,
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}
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records[recordIdx] = r
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if _, found := animdata.entries[r.name]; !found {
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animdata.entries[r.name] = make([]*AnimationDataRecord, 0)
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}
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animdata.entries[r.name] = append(animdata.entries[r.name], r)
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}
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b := &block{
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recordCount,
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records,
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}
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animdata.blocks[blockIdx] = b
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}
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if reader.Position() != uint64(len(data)) {
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return nil, errors.New("unable to parse animation data")
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}
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return animdata, nil
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}
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