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https://github.com/OpenDiablo2/OpenDiablo2
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* make game update at 25fps, ui update at max fps * minor edits to func names, d2resource constants * renamed `loadDictionary` to `loadTextDictionary` to avoid confusion with `LoadDataDictionary` * updated line in main.go that calls `loadTextDictionary` * added tokens as constants inside of `d2resource/resource_paths.go` that are used in font/language paths * moved locale string handling stuff into it's own func, now uses tokens defined in d2resource * minor edits to func names, d2resource constants * renamed `loadDictionary` to `loadTextDictionary` to avoid confusion with `LoadDataDictionary` * updated line in main.go that calls `loadTextDictionary` * added tokens as constants inside of `d2resource/resource_paths.go` that are used in font/language paths * moved locale string handling stuff into it's own func, now uses tokens defined in d2resource * fix: accidentally renamed func in d2asset * git is hard accidentally added changes not meant for this commit |
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animation_manager.go | ||
animation.go | ||
archive_manager.go | ||
asset_manager.go | ||
composite.go | ||
d2asset.go | ||
file_manager.go | ||
font_manager.go | ||
font.go | ||
palette_manager.go | ||
palette_transform_manager.go |