mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-18 02:16:23 -05:00
cc893e4dd4
Co-authored-by: carrelda <carrelda@git>
160 lines
3.3 KiB
Go
160 lines
3.3 KiB
Go
package d2gui
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import (
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"image/color"
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"math"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
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)
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type manager struct {
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layout *Layout
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cursorAnim d2interface.Animation
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cursorX int
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cursorY int
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loadingAnim d2interface.Animation
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cursorVisible bool
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loading bool
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}
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func createGuiManager(inputManager d2interface.InputManager) (*manager, error) {
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cursorAnim, err := d2asset.LoadAnimation(d2resource.CursorDefault, d2resource.PaletteUnits)
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if err != nil {
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return nil, err
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}
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loadingAnim, err := d2asset.LoadAnimation(d2resource.LoadingScreen, d2resource.PaletteLoading)
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if err != nil {
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return nil, err
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}
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manager := &manager{
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cursorAnim: cursorAnim,
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loadingAnim: loadingAnim,
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cursorVisible: true,
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}
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if err := inputManager.BindHandler(manager); err != nil {
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return nil, err
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}
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return manager, nil
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}
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func (m *manager) SetLayout(layout *Layout) {
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m.layout = layout
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if m.layout != nil {
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m.layout.AdjustEntryPlacement()
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}
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}
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func (m *manager) OnMouseButtonDown(event d2interface.MouseEvent) bool {
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if m.layout == nil {
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return false
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}
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return m.layout.onMouseButtonDown(event)
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}
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func (m *manager) OnMouseButtonUp(event d2interface.MouseEvent) bool {
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if m.layout == nil {
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return false
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}
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return m.layout.onMouseButtonUp(event)
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}
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func (m *manager) OnMouseMove(event d2interface.MouseMoveEvent) bool {
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m.cursorX = event.X()
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m.cursorY = event.Y()
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if m.layout == nil {
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return false
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}
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return m.layout.onMouseMove(event)
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}
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func (m *manager) render(target d2interface.Surface) error {
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if m.loading {
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if err := m.renderLoadScreen(target); err != nil {
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return err
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}
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} else if m.layout != nil {
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m.layout.SetSize(target.GetSize())
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if err := m.layout.render(target); err != nil {
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return err
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}
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}
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if m.cursorVisible {
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if err := m.renderCursor(target); err != nil {
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return err
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}
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}
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return nil
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}
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func (m *manager) renderLoadScreen(target d2interface.Surface) error {
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target.Clear(color.Black)
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screenWidth, screenHeight := target.GetSize()
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animWidth, animHeight := m.loadingAnim.GetCurrentFrameSize()
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target.PushTranslation(screenWidth/2-animWidth/2, screenHeight/2+animHeight/2)
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target.PushTranslation(0, -animHeight)
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defer target.PopN(2)
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return m.loadingAnim.Render(target)
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}
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func (m *manager) renderCursor(target d2interface.Surface) error {
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_, height := m.cursorAnim.GetCurrentFrameSize()
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target.PushTranslation(m.cursorX, m.cursorY)
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target.PushTranslation(0, -height)
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defer target.PopN(2)
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return m.cursorAnim.Render(target)
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}
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func (m *manager) advance(elapsed float64) error {
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if !m.loading && m.layout != nil {
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if err := m.layout.advance(elapsed); err != nil {
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return err
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}
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}
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return nil
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}
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func (m *manager) showLoadScreen(progress float64) {
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progress = math.Min(progress, 1.0)
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progress = math.Max(progress, 0.0)
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animation := m.loadingAnim
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frameCount := animation.GetFrameCount()
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animation.SetCurrentFrame(int(float64(frameCount-1.0) * progress))
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m.loading = true
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}
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func (m *manager) hideLoadScreen() {
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m.loading = false
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}
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func (m *manager) showCursor() {
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m.cursorVisible = true
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}
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func (m *manager) hideCursor() {
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m.cursorVisible = false
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}
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func (m *manager) clear() {
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m.SetLayout(nil)
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m.hideLoadScreen()
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}
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