mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2025-02-18 14:36:44 -05:00
* quest log disabled icon
* removed unused functions for text colorizing
* terminal printing
* fixed saving key change bug
* help overlay text
* removed unused issue comments
* Update Ebiten to v2.0.2
* changed terminal color separator & changed logLevelNone to logLevelDefault in app.go
* status and screens update
* quest animation initial.
* escape menu hotkeys
* hero save file
* add-buttons init
* add-buttons actions
* stats changing: hero stats panel
* skill tre - remaining points label
* revert:hero save file (app.go)
* escape menu hotkeys
* hero save file
* updated d2hero.HeroStatsState
* corrected grammar errors
* animation is played and last frame is completedFrame
* animation stops playing, when quest log is closed & quest socket gets highlighted, when animation is playing & fixed highlight bug
* fixed quest descr bug & added code description
* level-up buttons tooltips
* Replaced kingping with flag package
* Cleanup d2records logging
* Renamed CharStatRecord
* Renamed SoundDetailRecord
* Renamed MonStatRecord
* Renamed ObjectDetailRecord
* Renamed MonStat2Record
* fixed onHover bug in d2ui.Sprite (#992)
Co-authored-by: M. Sz <mszeptuch@protonmail.com>
* added static checks to d2ui (#990)
Co-authored-by: M. Sz <mszeptuch@protonmail.com>
* fixed onHover bug in d2ui.Label (#991)
Co-authored-by: M. Sz <mszeptuch@protonmail.com>
* Revert "fixed onHover bug in d2ui.Sprite"
This reverts commit 8b557062fb
.
* tip-labels in tcpip menu
* skill select menu dependencies (when we open skillselect menu, other panels are closed)
* Cleaned up d2term
* A wild } appeared
* Fixed linter issues
* ckecked value of italian modifier
* game-controls refactor
* fixed build and lint errors
* removed unnecessary switch-case statments from onKeyUp and onEscKey
* fixed bug with terminal's logLevel
* Refactor StreamWriter
* Refactor StreamReader
* Fixed gocritic linter issues
* Reduce GetTiles slice allocation
* Networking bugfixes and cleanup
Make sure connections close properly, without weird error messages
Remove player map entity when a player disconnects from a multiplayer game
Close server properly when host disconnects, handle ServerClose on remote clients
Don't mix JSON decoders and raw TCP writes
Actually handle incoming packets from remote clients
General code cleanup for simplicity and consistency
* Switched to self hosted build agent
* Removed PR requirement for action
* remove build job requirement
* Fiddling with actions names
* Updated workflows
* Fix yaml errors
* Yet another yaml fix
* Removed improper ebiten dependency in d2interface.
* Add checkboxes, checkbox test scene
* Render HUD before Panels (in this Case 'Panels' only does mean Inventory Panel). This is to avoid Entity Labels to be renderd above the Inventory Panel. Fixes #936
* This DCC frame size calculation seems useless
TBH there some to be some other overcomplicated things going on in
DCCAnimation but too tired to use brain right now.
* De-lint ecs branch
* bugfix: file_handle_resolver
* Add boot state to scenes, fix loading screen scene
* added label-button widget (#989)
Co-authored-by: M. Sz <mszeptuch@protonmail.com>
* removed links to closed issues from code (#1005)
Co-authored-by: M. Sz <mszeptuch@protonmail.com>
Co-authored-by: gravestench <dknuth0101@gmail.com>
* removed unused fields from d2player.GameControl.actionableRegions (#997)
Co-authored-by: M. Sz <mszeptuch@protonmail.com>
Co-authored-by: gravestench <dknuth0101@gmail.com>
* d2ui.Frame refactor (#994)
* d2ui.Frame refactor
* removed unneccessery d2asset.AssetManager argument from d2ui.NewUIFrame
* d2ui.Frame refactor
* removed unneccessery d2asset.AssetManager argument from d2ui.NewUIFrame
Co-authored-by: M. Sz <mszeptuch@protonmail.com>
Co-authored-by: Tim Sarbin <tim.sarbin@gmail.com>
Co-authored-by: gravestench <dknuth0101@gmail.com>
* d2mpq refactored (#1020)
* d2mpq refactor
* d2mpq refactor last standing lint error
* d2mpq refactor: less linter noise
* d2mpq refactor: more linter issues
Co-authored-by: M. Sz <mszeptuch@protonmail.com>
Co-authored-by: Tim Sarbin <tim.sarbin@gmail.com>
Co-authored-by: Hajime Hoshi <hajimehoshi@gmail.com>
Co-authored-by: gucio321 <73652197+gucio321@users.noreply.github.com>
Co-authored-by: Intyre <intyre@gmail.com>
Co-authored-by: ThomasChr <thomaschristlieb@hotmail.com>
Co-authored-by: Ziemas <ziemas@ziemas.se>
Co-authored-by: gravestench <dknuth0101@gmail.com>
740 lines
21 KiB
Go
740 lines
21 KiB
Go
package d2player
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import (
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"image/color"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2util"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2gui"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2ui"
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)
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const (
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selectionBackgroundColor = 0x000000d0
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defaultGameEvent = -1
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keyBindingMenuWidth = 620
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keyBindingMenuHeight = 375
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keyBindingMenuX = 90
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keyBindingMenuY = 75
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keyBindingMenuPaddingX = 17
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keyBindingSettingPaddingY = 19
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keyBindingMenuHeaderHeight = 24
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keyBindingMenuHeaderSpacer1 = 131
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keyBindingMenuHeaderSpacer2 = 86
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keyBindingMenuBindingSpacerBetween = 25
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keyBindingMenuBindingSpacerLeft = 17
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keyBindingMenuBindingDescWidth = 190
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keyBindingMenuBindingDescHeight = 0
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keyBindingMenuBindingPrimaryWidth = 190
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keyBindingMenuBindingPrimaryHeight = 0
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keyBindingMenuBindingSecondaryWidth = 90
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keyBindingMenuBindingSecondaryHeight = 0
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)
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type bindingChange struct {
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target *KeyBinding
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primary d2enum.Key
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secondary d2enum.Key
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}
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// NewKeyBindingMenu generates a new instance of the "Configure Keys"
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// menu found in the options
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func NewKeyBindingMenu(
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asset *d2asset.AssetManager,
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renderer d2interface.Renderer,
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ui *d2ui.UIManager,
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guiManager *d2gui.GuiManager,
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keyMap *KeyMap,
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l d2util.LogLevel,
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escapeMenu *EscapeMenu,
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) *KeyBindingMenu {
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mainLayout := d2gui.CreateLayout(renderer, d2gui.PositionTypeAbsolute, asset)
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contentLayout := mainLayout.AddLayout(d2gui.PositionTypeAbsolute)
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ret := &KeyBindingMenu{
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keyMap: keyMap,
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asset: asset,
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ui: ui,
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guiManager: guiManager,
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renderer: renderer,
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mainLayout: mainLayout,
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contentLayout: contentLayout,
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bindingLayouts: []*bindingLayout{},
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changesToBeSaved: make(map[d2enum.GameEvent]*bindingChange),
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escapeMenu: escapeMenu,
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}
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ret.Logger = d2util.NewLogger()
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ret.Logger.SetLevel(l)
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ret.Logger.SetPrefix(logPrefix)
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ret.Box = d2gui.NewBox(
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asset, renderer, ui, ret.mainLayout,
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keyBindingMenuWidth, keyBindingMenuHeight,
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keyBindingMenuX, keyBindingMenuY, l, "",
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)
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ret.Box.SetPadding(keyBindingMenuPaddingX, keyBindingSettingPaddingY)
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ret.Box.SetOptions([]*d2gui.LabelButton{
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d2gui.NewLabelButton(0, 0, "Cancel", d2util.Color(d2gui.ColorRed), d2util.LogLevelDefault, func() {
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if err := ret.onCancelClicked(); err != nil {
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ret.Errorf("error while clicking option Cancel: %v", err.Error())
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}
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}),
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d2gui.NewLabelButton(0, 0, "Default", d2util.Color(d2gui.ColorBlue), d2util.LogLevelDefault, func() {
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if err := ret.onDefaultClicked(); err != nil {
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ret.Errorf("error while clicking option Default: %v", err)
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}
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}),
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d2gui.NewLabelButton(0, 0, "Accept", d2util.Color(d2gui.ColorGreen), d2util.LogLevelDefault, func() {
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if err := ret.onAcceptClicked(); err != nil {
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ret.Errorf("error while clicking option Accept: %v", err)
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}
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}),
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})
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return ret
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}
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// KeyBindingMenu represents the menu to view/edit the
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// key bindings
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type KeyBindingMenu struct {
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*d2gui.Box
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asset *d2asset.AssetManager
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renderer d2interface.Renderer
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ui *d2ui.UIManager
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guiManager *d2gui.GuiManager
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keyMap *KeyMap
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escapeMenu *EscapeMenu
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mainLayout *d2gui.Layout
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contentLayout *d2gui.Layout
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scrollbar *d2gui.LayoutScrollbar
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bindingLayouts []*bindingLayout
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changesToBeSaved map[d2enum.GameEvent]*bindingChange
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isAwaitingKeyDown bool
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currentBindingModifierType KeyBindingType
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currentBindingModifier d2enum.GameEvent
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currentBindingLayout *bindingLayout
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lastBindingLayout *bindingLayout
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*d2util.Logger
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}
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// Close will disable the render of the menu and clear
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// the current selection
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func (menu *KeyBindingMenu) Close() error {
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menu.Box.Close()
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if err := menu.clearSelection(); err != nil {
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return err
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}
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return nil
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}
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// Load will setup the layouts of the menu
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func (menu *KeyBindingMenu) Load() error {
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if err := menu.Box.Load(); err != nil {
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return err
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}
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mainLayoutW, mainLayoutH := menu.mainLayout.GetSize()
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headerLayout := menu.contentLayout.AddLayout(d2gui.PositionTypeHorizontal)
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headerLayout.SetSize(mainLayoutW, keyBindingMenuHeaderHeight)
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if _, err := headerLayout.AddLabelWithColor(
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menu.asset.TranslateString("CfgFunction"),
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d2gui.FontStyleFormal11Units,
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d2util.Color(d2gui.ColorBrown),
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); err != nil {
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return err
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}
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headerLayout.AddSpacerStatic(keyBindingMenuHeaderSpacer1, keyBindingMenuHeaderHeight)
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if _, err := headerLayout.AddLabelWithColor(
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menu.asset.TranslateString("CfgPrimaryKey"),
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d2gui.FontStyleFormal11Units,
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d2util.Color(d2gui.ColorBrown),
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); err != nil {
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return err
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}
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headerLayout.AddSpacerStatic(keyBindingMenuHeaderSpacer2, 1)
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if _, err := headerLayout.AddLabelWithColor(
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menu.asset.TranslateString("CfgSecondaryKey"),
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d2gui.FontStyleFormal11Units,
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d2util.Color(d2gui.ColorBrown),
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); err != nil {
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return err
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}
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headerLayout.SetVerticalAlign(d2gui.VerticalAlignMiddle)
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bindingWrapper := menu.contentLayout.AddLayout(d2gui.PositionTypeAbsolute)
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bindingWrapper.SetPosition(0, keyBindingMenuHeaderHeight)
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bindingWrapper.SetSize(mainLayoutW, mainLayoutH-keyBindingMenuHeaderHeight)
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bindingLayout := menu.generateLayout()
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menu.Box.GetLayout().AdjustEntryPlacement()
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menu.mainLayout.AdjustEntryPlacement()
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menu.contentLayout.AdjustEntryPlacement()
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menu.scrollbar = d2gui.NewLayoutScrollbar(bindingWrapper, bindingLayout)
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if err := menu.scrollbar.Load(menu.ui); err != nil {
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return err
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}
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bindingWrapper.AddLayoutFromSource(bindingLayout)
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bindingWrapper.AdjustEntryPlacement()
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return nil
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}
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type keyBindingSetting struct {
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label string
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gameEvent d2enum.GameEvent
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}
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func (menu *KeyBindingMenu) getBindingGroups() [][]keyBindingSetting {
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return [][]keyBindingSetting{
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{
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{menu.asset.TranslateString("CfgCharacter"), d2enum.ToggleCharacterPanel},
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{menu.asset.TranslateString("CfgInventory"), d2enum.ToggleInventoryPanel},
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{menu.asset.TranslateString("CfgParty"), d2enum.TogglePartyPanel},
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{menu.asset.TranslateString("Cfghireling"), d2enum.ToggleHirelingPanel},
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{menu.asset.TranslateString("CfgMessageLog"), d2enum.ToggleMessageLog},
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{menu.asset.TranslateString("CfgQuestLog"), d2enum.ToggleQuestLog},
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{menu.asset.TranslateString("CfgHelp"), d2enum.ToggleHelpScreen},
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},
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{
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{menu.asset.TranslateString("CfgSkillTree"), d2enum.ToggleSkillTreePanel},
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{menu.asset.TranslateString("CfgSkillPick"), d2enum.ToggleRightSkillSelector},
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{menu.asset.TranslateString("CfgSkill1"), d2enum.UseSkill1},
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{menu.asset.TranslateString("CfgSkill2"), d2enum.UseSkill2},
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{menu.asset.TranslateString("CfgSkill3"), d2enum.UseSkill3},
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{menu.asset.TranslateString("CfgSkill4"), d2enum.UseSkill4},
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{menu.asset.TranslateString("CfgSkill5"), d2enum.UseSkill5},
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{menu.asset.TranslateString("CfgSkill6"), d2enum.UseSkill6},
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{menu.asset.TranslateString("CfgSkill7"), d2enum.UseSkill7},
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{menu.asset.TranslateString("CfgSkill8"), d2enum.UseSkill8},
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{menu.asset.TranslateString("CfgSkill9"), d2enum.UseSkill9},
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{menu.asset.TranslateString("CfgSkill10"), d2enum.UseSkill10},
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{menu.asset.TranslateString("CfgSkill11"), d2enum.UseSkill11},
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{menu.asset.TranslateString("CfgSkill12"), d2enum.UseSkill12},
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{menu.asset.TranslateString("CfgSkill13"), d2enum.UseSkill13},
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{menu.asset.TranslateString("CfgSkill14"), d2enum.UseSkill14},
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{menu.asset.TranslateString("CfgSkill15"), d2enum.UseSkill15},
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{menu.asset.TranslateString("CfgSkill16"), d2enum.UseSkill16},
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{menu.asset.TranslateString("Cfgskillup"), d2enum.SelectPreviousSkill},
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{menu.asset.TranslateString("Cfgskilldown"), d2enum.SelectNextSkill},
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},
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{
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{menu.asset.TranslateString("CfgBeltShow"), d2enum.ToggleBelts},
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{menu.asset.TranslateString("CfgBelt1"), d2enum.UseBeltSlot1},
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{menu.asset.TranslateString("CfgBelt2"), d2enum.UseBeltSlot2},
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{menu.asset.TranslateString("CfgBelt3"), d2enum.UseBeltSlot3},
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{menu.asset.TranslateString("CfgBelt4"), d2enum.UseBeltSlot4},
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{menu.asset.TranslateString("Cfgswapweapons"), d2enum.SwapWeapons},
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},
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{
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{menu.asset.TranslateString("CfgChat"), d2enum.ToggleChatBox},
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{menu.asset.TranslateString("CfgRun"), d2enum.HoldRun},
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{menu.asset.TranslateString("CfgRunLock"), d2enum.ToggleRunWalk},
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{menu.asset.TranslateString("CfgStandStill"), d2enum.HoldStandStill},
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{menu.asset.TranslateString("CfgShowItems"), d2enum.HoldShowGroundItems},
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{menu.asset.TranslateString("CfgTogglePortraits"), d2enum.HoldShowPortraits},
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},
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{
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{menu.asset.TranslateString("CfgAutoMap"), d2enum.ToggleAutomap},
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{menu.asset.TranslateString("CfgAutoMapCenter"), d2enum.CenterAutomap},
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{menu.asset.TranslateString("CfgAutoMapParty"), d2enum.TogglePartyOnAutomap},
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{menu.asset.TranslateString("CfgAutoMapNames"), d2enum.ToggleNamesOnAutomap},
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{menu.asset.TranslateString("CfgToggleminimap"), d2enum.ToggleMiniMap},
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},
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{
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{menu.asset.TranslateString("CfgSay0"), d2enum.SayHelp},
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{menu.asset.TranslateString("CfgSay1"), d2enum.SayFollowMe},
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{menu.asset.TranslateString("CfgSay2"), d2enum.SayThisIsForYou},
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{menu.asset.TranslateString("CfgSay3"), d2enum.SayThanks},
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{menu.asset.TranslateString("CfgSay4"), d2enum.SaySorry},
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{menu.asset.TranslateString("CfgSay5"), d2enum.SayBye},
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{menu.asset.TranslateString("CfgSay6"), d2enum.SayNowYouDie},
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{menu.asset.TranslateString("CfgSay7"), d2enum.SayNowYouDie},
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},
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{
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{menu.asset.TranslateString("CfgSnapshot"), d2enum.TakeScreenShot},
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{menu.asset.TranslateString("CfgClearScreen"), d2enum.ClearScreen},
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{menu.asset.TranslateString("Cfgcleartextmsg"), d2enum.ClearMessages},
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},
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}
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}
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func (menu *KeyBindingMenu) generateLayout() *d2gui.Layout {
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groups := menu.getBindingGroups()
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wrapper := d2gui.CreateLayout(menu.renderer, d2gui.PositionTypeAbsolute, menu.asset)
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layout := wrapper.AddLayout(d2gui.PositionTypeVertical)
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for i, settingsGroup := range groups {
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groupLayout := layout.AddLayout(d2gui.PositionTypeVertical)
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for _, setting := range settingsGroup {
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bl := bindingLayout{}
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settingLayout := groupLayout.AddLayout(d2gui.PositionTypeHorizontal)
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settingLayout.AddSpacerStatic(keyBindingMenuBindingSpacerLeft, 0)
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descLabelWrapper := settingLayout.AddLayout(d2gui.PositionTypeAbsolute)
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descLabelWrapper.SetSize(keyBindingMenuBindingDescWidth, keyBindingMenuBindingDescHeight)
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descLabel, _ := descLabelWrapper.AddLabel(setting.label, d2gui.FontStyleFormal11Units)
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descLabel.SetHoverColor(d2util.Color(d2gui.ColorBlue))
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bl.wrapperLayout = settingLayout
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bl.descLabel = descLabel
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bl.descLayout = descLabelWrapper
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if binding := menu.keyMap.GetKeysForGameEvent(setting.gameEvent); binding != nil {
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primaryStr := menu.keyMap.KeyToString(binding.Primary)
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secondaryStr := menu.keyMap.KeyToString(binding.Secondary)
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primaryCol := menu.getKeyColor(binding.Primary)
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secondaryCol := menu.getKeyColor(binding.Secondary)
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if binding.IsEmpty() {
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primaryCol = d2util.Color(d2gui.ColorRed)
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secondaryCol = d2util.Color(d2gui.ColorRed)
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}
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primaryKeyLabelWrapper := settingLayout.AddLayout(d2gui.PositionTypeAbsolute)
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primaryKeyLabelWrapper.SetSize(keyBindingMenuBindingPrimaryWidth, keyBindingMenuBindingPrimaryHeight)
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primaryLabel, _ := primaryKeyLabelWrapper.AddLabelWithColor(primaryStr, d2gui.FontStyleFormal11Units, primaryCol)
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primaryLabel.SetHoverColor(d2util.Color(d2gui.ColorBlue))
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bl.primaryLabel = primaryLabel
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bl.primaryLayout = primaryKeyLabelWrapper
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bl.gameEvent = setting.gameEvent
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secondaryKeyLabelWrapper := settingLayout.AddLayout(d2gui.PositionTypeAbsolute)
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secondaryKeyLabelWrapper.SetSize(keyBindingMenuBindingSecondaryWidth, keyBindingMenuBindingSecondaryHeight)
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secondaryLabel, _ := secondaryKeyLabelWrapper.AddLabelWithColor(secondaryStr, d2gui.FontStyleFormal11Units, secondaryCol)
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secondaryLabel.SetHoverColor(d2util.Color(d2gui.ColorBlue))
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bl.secondaryLabel = secondaryLabel
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bl.secondaryLayout = secondaryKeyLabelWrapper
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bl.binding = binding
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}
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menu.bindingLayouts = append(menu.bindingLayouts, &bl)
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}
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if i < len(groups)-1 {
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layout.AddSpacerStatic(0, keyBindingMenuBindingSpacerBetween)
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}
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}
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return wrapper
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}
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func (menu *KeyBindingMenu) getKeyColor(key d2enum.Key) color.RGBA {
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switch key {
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case -1:
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return d2util.Color(d2gui.ColorGrey)
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default:
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return d2util.Color(d2gui.ColorBrown)
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}
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}
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func (menu *KeyBindingMenu) setSelection(bl *bindingLayout, bindingType KeyBindingType, gameEvent d2enum.GameEvent) error {
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if menu.currentBindingLayout != nil {
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menu.lastBindingLayout = menu.currentBindingLayout
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if err := menu.currentBindingLayout.Reset(); err != nil {
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return err
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}
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}
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menu.currentBindingModifier = gameEvent
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menu.currentBindingLayout = bl
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if bindingType == KeyBindingTypePrimary {
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menu.currentBindingLayout.primaryLabel.SetIsBlinking(true)
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} else if bindingType == KeyBindingTypeSecondary {
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menu.currentBindingLayout.secondaryLabel.SetIsBlinking(true)
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}
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menu.currentBindingModifierType = bindingType
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menu.isAwaitingKeyDown = true
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if err := bl.descLabel.SetIsHovered(true); err != nil {
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return err
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}
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|
|
if err := bl.primaryLabel.SetIsHovered(true); err != nil {
|
|
return err
|
|
}
|
|
|
|
if err := bl.secondaryLabel.SetIsHovered(true); err != nil {
|
|
return err
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
func (menu *KeyBindingMenu) onMouseButtonDown(event d2interface.MouseEvent) error {
|
|
if !menu.IsOpen() {
|
|
return nil
|
|
}
|
|
|
|
menu.Box.OnMouseButtonDown(event)
|
|
|
|
if menu.scrollbar != nil {
|
|
if menu.scrollbar.IsInSliderRect(event.X(), event.Y()) {
|
|
menu.scrollbar.SetSliderClicked(true)
|
|
menu.scrollbar.OnSliderMouseClick(event)
|
|
|
|
return nil
|
|
}
|
|
|
|
if menu.scrollbar.IsInArrowUpRect(event.X(), event.Y()) {
|
|
if !menu.scrollbar.IsArrowUpClicked() {
|
|
menu.scrollbar.SetArrowUpClicked(true)
|
|
}
|
|
|
|
menu.scrollbar.OnArrowUpClick()
|
|
|
|
return nil
|
|
}
|
|
|
|
if menu.scrollbar.IsInArrowDownRect(event.X(), event.Y()) {
|
|
if !menu.scrollbar.IsArrowDownClicked() {
|
|
menu.scrollbar.SetArrowDownClicked(true)
|
|
}
|
|
|
|
menu.scrollbar.OnArrowDownClick()
|
|
|
|
return nil
|
|
}
|
|
}
|
|
|
|
for _, bl := range menu.bindingLayouts {
|
|
gameEvent, typ := bl.GetPointedLayoutAndLabel(event.X(), event.Y())
|
|
|
|
if gameEvent != -1 {
|
|
if err := menu.setSelection(bl, typ, gameEvent); err != nil {
|
|
return err
|
|
}
|
|
|
|
break
|
|
} else if menu.currentBindingLayout != nil {
|
|
if err := menu.clearSelection(); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
func (menu *KeyBindingMenu) onMouseMove(event d2interface.MouseMoveEvent) {
|
|
if !menu.IsOpen() {
|
|
return
|
|
}
|
|
|
|
if menu.scrollbar != nil && menu.scrollbar.IsSliderClicked() {
|
|
menu.scrollbar.OnMouseMove(event)
|
|
}
|
|
}
|
|
|
|
func (menu *KeyBindingMenu) onMouseButtonUp() {
|
|
if !menu.IsOpen() {
|
|
return
|
|
}
|
|
|
|
if menu.scrollbar != nil {
|
|
menu.scrollbar.SetSliderClicked(false)
|
|
menu.scrollbar.SetArrowDownClicked(false)
|
|
menu.scrollbar.SetArrowUpClicked(false)
|
|
}
|
|
}
|
|
|
|
func (menu *KeyBindingMenu) getPendingChangeByKey(key d2enum.Key) (*bindingChange, *KeyBinding, d2enum.GameEvent, KeyBindingType) {
|
|
var (
|
|
existingBinding *KeyBinding
|
|
gameEvent d2enum.GameEvent
|
|
bindingType KeyBindingType
|
|
)
|
|
|
|
for ge, existingChange := range menu.changesToBeSaved {
|
|
if existingChange.primary == key {
|
|
bindingType = KeyBindingTypePrimary
|
|
} else if existingChange.secondary == key {
|
|
bindingType = KeyBindingTypeSecondary
|
|
}
|
|
|
|
if bindingType != -1 {
|
|
existingBinding = existingChange.target
|
|
gameEvent = ge
|
|
|
|
return existingChange, existingBinding, gameEvent, bindingType
|
|
}
|
|
}
|
|
|
|
return nil, nil, -1, KeyBindingTypeNone
|
|
}
|
|
|
|
func (menu *KeyBindingMenu) saveKeyChange(key d2enum.Key) error {
|
|
changeExisting, existingBinding, gameEvent, bindingType := menu.getPendingChangeByKey(key)
|
|
|
|
if changeExisting == nil {
|
|
existingBinding, gameEvent, bindingType = menu.keyMap.GetBindingByKey(key)
|
|
}
|
|
|
|
if existingBinding != nil && changeExisting == nil {
|
|
changeExisting = &bindingChange{
|
|
target: existingBinding,
|
|
primary: existingBinding.Primary,
|
|
secondary: existingBinding.Secondary,
|
|
}
|
|
|
|
menu.changesToBeSaved[gameEvent] = changeExisting
|
|
}
|
|
|
|
changeCurrent := menu.changesToBeSaved[menu.currentBindingLayout.gameEvent]
|
|
if changeCurrent == nil {
|
|
changeCurrent = &bindingChange{
|
|
target: menu.currentBindingLayout.binding,
|
|
primary: menu.currentBindingLayout.binding.Primary,
|
|
secondary: menu.currentBindingLayout.binding.Secondary,
|
|
}
|
|
|
|
menu.changesToBeSaved[menu.currentBindingLayout.gameEvent] = changeCurrent
|
|
}
|
|
|
|
switch menu.currentBindingModifierType {
|
|
case KeyBindingTypePrimary:
|
|
changeCurrent.primary = key
|
|
case KeyBindingTypeSecondary:
|
|
changeCurrent.secondary = key
|
|
}
|
|
|
|
if changeExisting != nil {
|
|
if bindingType == KeyBindingTypePrimary {
|
|
changeExisting.primary = -1
|
|
}
|
|
|
|
if bindingType == KeyBindingTypeSecondary {
|
|
changeExisting.secondary = -1
|
|
}
|
|
}
|
|
|
|
if err := menu.setBindingLabels(
|
|
changeCurrent.primary,
|
|
changeCurrent.secondary,
|
|
menu.currentBindingLayout,
|
|
); err != nil {
|
|
return err
|
|
}
|
|
|
|
if changeExisting != nil {
|
|
for _, bindingLayout := range menu.bindingLayouts {
|
|
if bindingLayout.binding == changeExisting.target {
|
|
if err := menu.setBindingLabels(changeExisting.primary, changeExisting.secondary, bindingLayout); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
func (menu *KeyBindingMenu) setBindingLabels(primary, secondary d2enum.Key, bl *bindingLayout) error {
|
|
noneStr := menu.keyMap.KeyToString(-1)
|
|
|
|
if primary != -1 {
|
|
if err := bl.SetPrimaryBindingTextAndColor(menu.keyMap.KeyToString(primary), d2util.Color(d2gui.ColorBrown)); err != nil {
|
|
return err
|
|
}
|
|
} else {
|
|
if err := bl.SetPrimaryBindingTextAndColor(noneStr, d2util.Color(d2gui.ColorGrey)); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
|
|
if secondary != -1 {
|
|
if err := bl.SetSecondaryBindingTextAndColor(menu.keyMap.KeyToString(secondary), d2util.Color(d2gui.ColorBrown)); err != nil {
|
|
return err
|
|
}
|
|
} else {
|
|
if err := bl.SetSecondaryBindingTextAndColor(noneStr, d2util.Color(d2gui.ColorGrey)); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
|
|
if primary == -1 && secondary == -1 {
|
|
if err := bl.primaryLabel.SetColor(d2util.Color(d2gui.ColorRed)); err != nil {
|
|
return err
|
|
}
|
|
|
|
if err := bl.secondaryLabel.SetColor(d2util.Color(d2gui.ColorRed)); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
func (menu *KeyBindingMenu) onCancelClicked() error {
|
|
for gameEvent := range menu.changesToBeSaved {
|
|
for _, bindingLayout := range menu.bindingLayouts {
|
|
if bindingLayout.gameEvent == gameEvent {
|
|
if err := menu.setBindingLabels(bindingLayout.binding.Primary, bindingLayout.binding.Secondary, bindingLayout); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
menu.changesToBeSaved = make(map[d2enum.GameEvent]*bindingChange)
|
|
if menu.currentBindingLayout != nil {
|
|
if err := menu.clearSelection(); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
|
|
if err := menu.Close(); err != nil {
|
|
return err
|
|
}
|
|
|
|
menu.escapeMenu.showLayout(optionsLayoutID)
|
|
|
|
return nil
|
|
}
|
|
|
|
func (menu *KeyBindingMenu) reload() error {
|
|
for _, bl := range menu.bindingLayouts {
|
|
if bl.binding != nil {
|
|
if err := menu.setBindingLabels(bl.binding.Primary, bl.binding.Secondary, bl); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
func (menu *KeyBindingMenu) clearSelection() error {
|
|
if menu.currentBindingLayout != nil {
|
|
if err := menu.currentBindingLayout.Reset(); err != nil {
|
|
return err
|
|
}
|
|
|
|
menu.lastBindingLayout = menu.currentBindingLayout
|
|
menu.currentBindingLayout = nil
|
|
menu.currentBindingModifier = -1
|
|
menu.currentBindingModifierType = -1
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
func (menu *KeyBindingMenu) onDefaultClicked() error {
|
|
menu.keyMap.ResetToDefault()
|
|
|
|
if err := menu.reload(); err != nil {
|
|
return err
|
|
}
|
|
|
|
menu.changesToBeSaved = make(map[d2enum.GameEvent]*bindingChange)
|
|
|
|
return menu.clearSelection()
|
|
}
|
|
|
|
func (menu *KeyBindingMenu) onAcceptClicked() error {
|
|
for gameEvent, change := range menu.changesToBeSaved {
|
|
menu.keyMap.SetPrimaryBinding(gameEvent, change.primary)
|
|
menu.keyMap.SetSecondaryBinding(gameEvent, change.secondary)
|
|
}
|
|
|
|
menu.changesToBeSaved = make(map[d2enum.GameEvent]*bindingChange)
|
|
|
|
return menu.clearSelection()
|
|
}
|
|
|
|
// OnKeyDown will assign the new key to the selected binding if any
|
|
func (menu *KeyBindingMenu) OnKeyDown(event d2interface.KeyEvent) error {
|
|
if menu.isAwaitingKeyDown {
|
|
key := event.Key()
|
|
|
|
if key == d2enum.KeyEscape {
|
|
if menu.currentBindingLayout != nil {
|
|
menu.lastBindingLayout = menu.currentBindingLayout
|
|
|
|
if err := menu.currentBindingLayout.Reset(); err != nil {
|
|
return err
|
|
}
|
|
|
|
if err := menu.clearSelection(); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
} else {
|
|
if err := menu.saveKeyChange(key); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
|
|
menu.isAwaitingKeyDown = false
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
// Advance computes the state of the elements of the menu overtime
|
|
func (menu *KeyBindingMenu) Advance(elapsed float64) error {
|
|
if menu.scrollbar != nil {
|
|
if err := menu.scrollbar.Advance(elapsed); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
// Render draws the different element of the menu on the target surface
|
|
func (menu *KeyBindingMenu) Render(target d2interface.Surface) error {
|
|
if menu.IsOpen() {
|
|
if err := menu.Box.Render(target); err != nil {
|
|
return err
|
|
}
|
|
|
|
if menu.scrollbar != nil {
|
|
menu.scrollbar.Render(target)
|
|
}
|
|
|
|
if menu.currentBindingLayout != nil {
|
|
x, y := menu.currentBindingLayout.wrapperLayout.Sx, menu.currentBindingLayout.wrapperLayout.Sy
|
|
w, h := menu.currentBindingLayout.wrapperLayout.GetSize()
|
|
|
|
target.PushTranslation(x, y)
|
|
target.DrawRect(w, h, d2util.Color(selectionBackgroundColor))
|
|
target.Pop()
|
|
}
|
|
}
|
|
|
|
return nil
|
|
}
|