mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-10-31 16:27:18 -04:00
1c2b4869a1
* Switch items to dynamic load with a common struct, add misc.txt loading * Update Ebiten Reference * Switch references to point to D2Shared * Migrate part 2
110 lines
2.5 KiB
Go
110 lines
2.5 KiB
Go
package d2ui
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import (
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"github.com/OpenDiablo2/D2Shared/d2common/d2enum"
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"github.com/OpenDiablo2/D2Shared/d2common/d2interface"
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"github.com/OpenDiablo2/D2Shared/d2common/d2resource"
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"github.com/OpenDiablo2/D2Shared/d2data/d2datadict"
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"github.com/OpenDiablo2/OpenDiablo2/d2render"
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"github.com/hajimehoshi/ebiten"
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)
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type Checkbox struct {
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x, y int
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checkState bool
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visible bool
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width, height uint32
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Image *ebiten.Image
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checkedImage *ebiten.Image
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onClick func()
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enabled bool
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}
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func CreateCheckbox(fileProvider d2interface.FileProvider, checkState bool) Checkbox {
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result := Checkbox{
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checkState: checkState,
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visible: true,
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width: 0,
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height: 0,
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enabled: true,
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}
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checkboxSprite := d2render.CreateSprite(fileProvider.LoadFile(d2resource.Checkbox), d2datadict.Palettes[d2enum.Fechar])
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result.width, result.height = checkboxSprite.GetFrameSize(0)
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checkboxSprite.MoveTo(0, 0)
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result.Image, _ = ebiten.NewImage(int(result.width), int(result.height), ebiten.FilterNearest)
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checkboxSprite.DrawSegments(result.Image, 1, 1, 0)
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result.checkedImage, _ = ebiten.NewImage(int(result.width), int(result.height), ebiten.FilterNearest)
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checkboxSprite.DrawSegments(result.checkedImage, 1, 1, 1)
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return result
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}
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func (v Checkbox) Draw(target *ebiten.Image) {
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opts := &ebiten.DrawImageOptions{
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CompositeMode: ebiten.CompositeModeSourceAtop,
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Filter: ebiten.FilterNearest,
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}
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opts.GeoM.Translate(float64(v.x), float64(v.y))
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if v.checkState == false {
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target.DrawImage(v.Image, opts)
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} else {
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target.DrawImage(v.checkedImage, opts)
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}
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}
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func (v Checkbox) GetEnabled() bool {
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return v.enabled
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}
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func (v *Checkbox) SetEnabled(enabled bool) {
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v.enabled = enabled
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}
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func (v Checkbox) SetPressed(pressed bool) {
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}
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func (v *Checkbox) SetCheckState(checkState bool) {
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v.checkState = checkState
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}
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func (v Checkbox) GetCheckState() bool {
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return v.checkState
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}
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func (v Checkbox) GetPressed() bool {
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return v.checkState
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}
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func (v *Checkbox) OnActivated(callback func()) {
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v.onClick = callback
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}
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func (v *Checkbox) Activate() {
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v.checkState = !v.checkState
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if v.onClick == nil {
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return
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}
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v.onClick()
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}
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func (v Checkbox) GetLocation() (int, int) {
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return v.x, v.y
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}
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func (v Checkbox) GetSize() (uint32, uint32) {
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return v.width, v.height
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}
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func (v Checkbox) GetVisible() bool {
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return v.visible
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}
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func (v *Checkbox) MoveTo(x int, y int) {
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v.x = x
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v.y = y
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}
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func (v *Checkbox) SetVisible(visible bool) {
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v.visible = visible
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}
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