mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-10-16 07:03:52 -04:00
318 lines
11 KiB
C#
318 lines
11 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using OpenDiablo2.Common.Interfaces;
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namespace OpenDiablo2.Common.Models
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{
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public sealed class MPQDS1TileProps
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{
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public byte Prop1 { get; internal set; }
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public byte Prop2 { get; internal set; }
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public byte Prop3 { get; internal set; }
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public byte Prop4 { get; internal set; }
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}
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public sealed class MPQDS1WallOrientationTileProps
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{
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public byte Orientation1 { get; internal set; }
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public byte Orientation2 { get; internal set; }
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public byte Orientation3 { get; internal set; }
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public byte Orientation4 { get; internal set; }
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}
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public sealed class MPQDS1WallLayer
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{
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public MPQDS1TileProps[] Props { get; internal set; }
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public MPQDS1WallOrientationTileProps[] Orientations { get; internal set; }
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}
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public sealed class MPQDS1FloorLayer
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{
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public MPQDS1TileProps[] Props { get; internal set; }
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}
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public sealed class MPQDS1ShadowLayer
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{
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public MPQDS1TileProps[] Props { get; internal set; }
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}
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public sealed class MPQDS1Object
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{
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public Int32 Type { get; internal set; }
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public Int32 Id { get; internal set; }
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public Int32 X { get; internal set; }
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public Int32 Y { get; internal set; }
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public Int32 DS1Flags { get; internal set; }
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}
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public sealed class MPQDS1Group
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{
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public Int32 TileX { get; internal set; }
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public Int32 TileY { get; internal set; }
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public Int32 Width { get; internal set; }
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public Int32 Height { get; internal set; }
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}
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public struct DS1LookupTable
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{
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public int Orientation { get; internal set; }
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public int MainIndex { get; internal set; }
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public int SubIndex { get; internal set; }
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public int Frame { get; internal set; }
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public MPQDT1Tile TileRef { get; internal set; }
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}
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public sealed class MPQDS1
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{
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public string MapFile { get; set; }
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public Int32 Version { get; internal set; }
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public Int32 Width { get; internal set; }
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public Int32 Height { get; internal set; }
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public Int32 Act { get; internal set; } // ???
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public Int32 TagType { get; internal set; } // ???
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public Int32 FileCount { get; internal set; }
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public Int32 NumberOfWalls { get; internal set; }
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public Int32 NumberOfFloors { get; internal set; }
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public Int32 NumberOfObjects { get; internal set; }
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public Int32 NumberOfNPCs { get; internal set; }
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public Int32 NumberOfTags { get; internal set; }
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public Int32 NumberOfGroups { get; internal set; }
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public MPQDT1[] DT1s { get; internal set; } = new MPQDT1[33];
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public List<DS1LookupTable> LookupTable { get; internal set; }
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public List<string> FileNames { get; internal set; } = new List<string>();
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public MPQDS1WallLayer[] WallLayers { get; internal set; }
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public MPQDS1FloorLayer[] FloorLayers { get; internal set; }
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public MPQDS1ShadowLayer[] ShadowLayers { get; internal set; }
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public MPQDS1Object[] Objects { get; internal set; }
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public MPQDS1Group[] Groups { get; internal set; }
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public MPQDS1(Stream stream, LevelPreset level, LevelDetail levelDetail, LevelType levelType, IEngineDataManager engineDataManager, IResourceManager resourceManager)
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{
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var br = new BinaryReader(stream);
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Version = br.ReadInt32();
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Width = br.ReadInt32() + 1;
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Height = br.ReadInt32() + 1;
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Act = br.ReadInt32() + 1;
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if (Version >= 10)
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{
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TagType = br.ReadInt32();
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if (TagType == 1 || TagType == 2)
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NumberOfTags = 1;
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}
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FileCount = 0;
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if (Version >= 3)
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{
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FileCount = br.ReadInt32();
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for (int i = 0; i < FileCount; i++)
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{
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var fn = new StringBuilder();
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while (true)
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{
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var b = br.ReadByte();
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if (b == 0)
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break;
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fn.Append((char)b);
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}
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var fnStr = fn.ToString();
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if (fnStr.StartsWith("\\d2\\"))
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fnStr = fnStr.Substring(4);
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FileNames.Add(fnStr);
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}
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}
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if (Version >= 9 && Version <= 13)
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{
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br.ReadBytes(8);
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}
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if (Version >= 4)
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{
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NumberOfWalls = br.ReadInt32();
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if (Version >= 16)
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{
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NumberOfFloors = br.ReadInt32();
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}
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else NumberOfFloors = 1;
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}
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else
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{
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NumberOfFloors = 1;
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NumberOfWalls = 1;
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NumberOfTags = 1;
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}
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var layoutStream = new List<int>();
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if (Version < 4)
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{
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layoutStream.AddRange(new int[] { 1, 9, 5, 12, 11 });
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}
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else
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{
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for (var x = 0; x < NumberOfWalls; x++)
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{
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layoutStream.Add(1 + x);
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layoutStream.Add(5 + x);
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}
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for (var x = 0; x < NumberOfFloors; x++)
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layoutStream.Add(9 + x);
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layoutStream.Add(11);
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if (NumberOfTags > 0)
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layoutStream.Add(12);
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}
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WallLayers = new MPQDS1WallLayer[NumberOfWalls];
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for (var l = 0; l < NumberOfWalls; l++)
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{
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WallLayers[l] = new MPQDS1WallLayer
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{
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Orientations = new MPQDS1WallOrientationTileProps[Width * Height],
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Props = new MPQDS1TileProps[Width * Height]
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};
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}
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FloorLayers = new MPQDS1FloorLayer[NumberOfFloors];
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for (var l = 0; l < NumberOfFloors; l++)
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{
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FloorLayers[l] = new MPQDS1FloorLayer
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{
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Props = new MPQDS1TileProps[Width * Height]
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};
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}
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ShadowLayers = new MPQDS1ShadowLayer[1];
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for (var l = 0; l < 1; l++)
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{
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ShadowLayers[l] = new MPQDS1ShadowLayer
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{
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Props = new MPQDS1TileProps[Width * Height]
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};
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}
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for (int n = 0; n < layoutStream.Count; n++)
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{
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for (var y = 0; y < Height; y++)
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{
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for (var x = 0; x < Width; x++)
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{
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switch (layoutStream[n])
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{
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// Walls
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case 1:
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case 2:
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case 3:
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case 4:
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WallLayers[layoutStream[n] - 1].Props[x + (y * Width)] = new MPQDS1TileProps
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{
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Prop1 = br.ReadByte(),
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Prop2 = br.ReadByte(),
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Prop3 = br.ReadByte(),
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Prop4 = br.ReadByte()
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};
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break;
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// Orientations
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case 5:
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case 6:
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case 7:
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case 8:
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// TODO: Orientations
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if (Version < 7)
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{
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br.ReadBytes(4);
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}
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else
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{
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WallLayers[layoutStream[n] - 5].Orientations[x + (y * Width)] = new MPQDS1WallOrientationTileProps
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{
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Orientation1 = br.ReadByte(),
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Orientation2 = br.ReadByte(),
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Orientation3 = br.ReadByte(),
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Orientation4 = br.ReadByte(),
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};
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}
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break;
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// Floors
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case 9:
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case 10:
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FloorLayers[layoutStream[n] - 9].Props[x + (y * Width)] = new MPQDS1TileProps
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{
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Prop1 = br.ReadByte(),
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Prop2 = br.ReadByte(),
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Prop3 = br.ReadByte(),
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Prop4 = br.ReadByte()
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};
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break;
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// Shadow
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case 11:
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ShadowLayers[layoutStream[n] - 11].Props[x + (y * Width)] = new MPQDS1TileProps
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{
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Prop1 = br.ReadByte(),
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Prop2 = br.ReadByte(),
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Prop3 = br.ReadByte(),
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Prop4 = br.ReadByte()
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};
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break;
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// Tags
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case 12:
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// TODO: Tags
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br.ReadBytes(4);
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break;
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}
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}
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}
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}
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var dt1Mask = level.Dt1Mask;
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for (int i = 0; i < 32; i++)
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{
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var isMasked = ((dt1Mask >> i) & 1) == 1;
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if (!isMasked || levelType.File[i] == "0")
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continue;
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DT1s[i] = resourceManager.GetMPQDT1("data\\global\\tiles\\" + levelType.File[i].Replace("/", "\\"));
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}
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LookupTable = new List<DS1LookupTable>();
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foreach(var dt1 in DT1s.Where(x => x != null))
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{
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foreach(var tile in dt1.Tiles)
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{
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LookupTable.Add(new DS1LookupTable
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{
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MainIndex = tile.MainIndex,
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Orientation = tile.Orientation,
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SubIndex = tile.SubIndex,
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Frame = tile.RarityOrFrameIndex,
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TileRef = tile
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});
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}
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}
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}
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}
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}
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