mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-10-16 07:03:52 -04:00
32 lines
1.0 KiB
C#
32 lines
1.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Drawing;
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using OpenDiablo2.Common.Enums;
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using OpenDiablo2.Common.Models;
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namespace OpenDiablo2.Common.Interfaces
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{
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public interface IGameState : IDisposable
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{
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object ThreadLocker { get; }
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int Act { get; }
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int Seed { get; }
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string MapName { get; }
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Palette CurrentPalette { get; }
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IEnumerable<PlayerInfo> PlayerInfos { get; }
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Item SelectedItem { get; }
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void SelectItem(Item item);
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int CameraOffset { get; set; }
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void Initialize(string characterName, eHero hero, eSessionType sessionType);
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void Update(long ms);
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IEnumerable<MapCellInfo> GetMapCellInfo(int cellX, int cellY, eRenderCellType renderCellType);
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void UpdateMapCellInfo(int cellX, int cellY, eRenderCellType renderCellType, IEnumerable<MapCellInfo> mapCellInfo);
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MapInfo LoadMap(eLevelId levelId, Point origin);
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MapInfo LoadSubMap(int levelDefId, Point origin);
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}
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}
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