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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-09-06 19:44:15 -04:00
OpenDiablo2/OpenDiablo2.Common/Interfaces/IEngineDataManager.cs
nicholasdechiara f564df0117 HeroTypeConfig Data Loaded from MPQs (#35)
* Game loads experience config data
* Stored based on hero type, handed off during spawnnewplayer
* Update LevelExperienceConfig.cs
* HeroTypeConfigs loaded from mpq data
* Update PlayerState.cs
* Update PlayerState.cs
2018-12-05 22:28:09 -05:00

18 lines
560 B
C#

using System.Collections.Generic;
using OpenDiablo2.Common.Enums;
using OpenDiablo2.Common.Interfaces.Mobs;
using OpenDiablo2.Common.Models;
namespace OpenDiablo2.Common.Interfaces
{
public interface IEngineDataManager
{
List<LevelPreset> LevelPresets { get; }
List<LevelType> LevelTypes { get; }
List<LevelDetail> LevelDetails { get; }
List<Item> Items { get; }
Dictionary<eHero, ILevelExperienceConfig> ExperienceConfigs { get; }
Dictionary<eHero, IHeroTypeConfig> HeroTypeConfigs { get; }
}
}