mirror of
https://github.com/OpenDiablo2/OpenDiablo2
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28 lines
1.2 KiB
C#
28 lines
1.2 KiB
C#
using System.Collections.Generic;
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using OpenDiablo2.Common.Enums;
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using OpenDiablo2.Common.Models;
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namespace OpenDiablo2.Common.Interfaces
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{
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/// <summary>
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/// A utility class to make it easy to get specific types of resources from the data files in the game.
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/// </summary>
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public interface IResourceManager
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{
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/// <summary>
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/// Get an <see cref="ImageSet" /> from the game's resources.
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/// </summary>
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/// <param name="resourcePath">The path to the ImageSet to grab.</param>
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/// <returns>The <see cref="ImageSet"/> that was requested. Throw an exception if not found.</returns>
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ImageSet GetImageSet(string resourcePath);
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MPQFont GetMPQFont(string resourcePath);
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MPQDS1 GetMPQDS1(string resourcePath, LevelPreset level, LevelDetail levelDetail, LevelType levelType);
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MPQDT1 GetMPQDT1(string resourcePath);
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Palette GetPalette(string paletteFile);
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MPQCOF GetPlayerAnimation(eHero hero, eWeaponClass weaponClass, eMobMode mobMode);
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MPQDCC GetPlayerDCC(MPQCOF.COFLayer cofLayer, eArmorType armorType, Palette palette);
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Dictionary<string, List<AnimationData>> Animations { get; }
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}
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}
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