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* Filled out eLevelId enum - Added OpenDiablo2.Core.UT unit test project - Added ELevelIdHelper class which contains code that generates the enum from the mpq data - Added a unit test that verifies EngineDataManager works - Added a unit test that runs the ELevelIdHelper generate function - Renamed some enum values for constistency (e.g. Act1_Town -> Act1_Town1, as it is in the mpq) * Retargeted OpenDiablo2.Core.UT to .net Framework 4.6.1 * Added TestConsole TestConsole currently only supports writing the elevelids enum to a file Also, removed elevelids generation unit test * PlayerState and MobState
22 lines
403 B
C#
22 lines
403 B
C#
namespace OpenDiablo2.Common.Enums
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{
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public enum eButtonType
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{
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Wide,
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Medium,
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Narrow,
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Cancel,
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Tall,
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// Game UI
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Run,
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Menu,
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MinipanelCharacter,
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MinipanelInventory,
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MinipanelSkill,
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MinipanelAutomap,
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MinipanelMessage,
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MinipanelQuest,
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MinipanelMenu
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}
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}
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