mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2025-02-03 15:17:04 -05:00
41c1d8e874
* remove magic 'et' file * ds1 refactor: test for InsertFloors; fixed inserting bug * ds1: global method for getting layers group; fixed Delete.. bug (group var in delete meghod wasn't pointer * ds1: lintfix * ds1: remove ds1.ds1Layers.Orientation * ds1: lintfix * ds1: addet getMaxGroupLen method * ds1: insert now returns if after inserting group will be greater than max number of ... * ds1: add common test for ds1Layers.Insert... Co-authored-by: M. Sz <mszeptuch@protonmail.com>
184 lines
4.0 KiB
Go
184 lines
4.0 KiB
Go
package d2ds1
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import (
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"testing"
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)
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func Test_ds1Layers_DeleteFloor(t *testing.T) {}
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func Test_ds1Layers_DeleteShadow(t *testing.T) {}
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func Test_ds1Layers_DeleteSubstitution(t *testing.T) {}
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func Test_ds1Layers_DeleteWall(t *testing.T) {}
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func Test_ds1Layers_GetFloor(t *testing.T) {}
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func Test_ds1Layers_GetShadow(t *testing.T) {}
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func Test_ds1Layers_GetSubstitution(t *testing.T) {}
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func Test_ds1Layers_GetWall(t *testing.T) {}
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func Test_ds1Layers_Insert(t *testing.T) {
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t.Run("Floors", func(t *testing.T) {
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ds1LayersInsert(t, floorLayerGroup)
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})
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t.Run("Walls", func(t *testing.T) {
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ds1LayersInsert(t, wallLayerGroup)
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})
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t.Run("Shadows", func(t *testing.T) {
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ds1LayersInsert(t, shadowLayerGroup)
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})
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t.Run("Substitution", func(t *testing.T) {
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ds1LayersInsert(t, substitutionLayerGroup)
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})
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}
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func ds1LayersInsert(t *testing.T, lt layerGroupType) {
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ds1 := DS1{}
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layers := make([]*layer, getMaxGroupLen(lt)+1)
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for i := range layers {
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i := i
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layers[i] = &layer{}
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layers[i].tiles = make(tileGrid, 1)
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layers[i].tiles[0] = make(tileRow, 1)
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layers[i].SetSize(3, 3)
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layers[i].tiles[0][0].Prop1 = byte(i)
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}
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ds1.ds1Layers = &ds1Layers{}
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var insert func(i int)
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group := ds1.getLayersGroup(lt)
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switch lt {
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case floorLayerGroup:
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insert = func(i int) { ds1.InsertFloor(0, layers[i]) }
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case wallLayerGroup:
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insert = func(i int) { ds1.InsertWall(0, layers[i]) }
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case shadowLayerGroup:
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insert = func(i int) { ds1.InsertShadow(0, layers[i]) }
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case substitutionLayerGroup:
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insert = func(i int) { ds1.InsertSubstitution(0, layers[i]) }
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default:
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t.Fatal("unknown layer type given")
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}
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for i := range layers {
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insert(i)
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}
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if len(*group) != getMaxGroupLen(lt) {
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t.Fatal("unexpected floor len after setting")
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}
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idx := 0
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for i := len(layers) - 2; i > 0; i-- {
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if (*group)[idx].tiles[0][0].Prop1 != byte(i) {
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t.Fatal("unexpected tile inserted")
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}
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idx++
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}
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}
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func Test_ds1Layers_PopFloor(t *testing.T) {}
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func Test_ds1Layers_PopShadow(t *testing.T) {}
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func Test_ds1Layers_PopSubstitution(t *testing.T) {}
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func Test_ds1Layers_PopWall(t *testing.T) {}
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func Test_ds1Layers_Push(t *testing.T) {
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t.Run("Floor", func(t *testing.T) {
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ds1layerTest(floorLayerGroup, t)
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})
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t.Run("Wall", func(t *testing.T) {
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ds1layerTest(wallLayerGroup, t)
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})
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t.Run("Shadow", func(t *testing.T) {
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ds1layerTest(shadowLayerGroup, t)
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})
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t.Run("Substitution", func(t *testing.T) {
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ds1layerTest(substitutionLayerGroup, t)
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})
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}
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// for all layer types, the test is the same
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// when we push a layer, we expect an increment, and when we push a bunch of times,
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// we expect to never exceed the max. we also expect to be able to retrieve a non-nil
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// layer after we push.
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func ds1layerTest(lt layerGroupType, t *testing.T) { //nolint:funlen // no biggie
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layers := &ds1Layers{}
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// we need to set up some shit to handle the test in a generic way
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var push func()
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var get func(idx int) *layer
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var max int
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var group *layerGroup
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check := func(expected int) {
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actual := len(*group)
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got := get(expected - 1)
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if actual != expected {
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t.Fatalf("unexpected number of layers: expected %d, got %d", expected, actual)
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}
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if got == nil {
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t.Fatal("got nil layer")
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}
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}
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switch lt {
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case floorLayerGroup:
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push = func() { layers.PushFloor(&layer{}) }
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get = layers.GetFloor
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max = maxFloorLayers
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group = &layers.Floors
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case wallLayerGroup:
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push = func() { layers.PushWall(&layer{}) }
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get = layers.GetWall
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max = maxWallLayers
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group = &layers.Walls
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case shadowLayerGroup:
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push = func() { layers.PushShadow(&layer{}) }
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get = layers.GetShadow
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max = maxShadowLayers
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group = &layers.Shadows
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case substitutionLayerGroup:
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push = func() { layers.PushSubstitution(&layer{}) }
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get = layers.GetSubstitution
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max = maxSubstitutionLayers
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group = &layers.Substitutions
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default:
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t.Fatal("unknown layer type given")
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}
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// push one time, we expect a single layer to exist
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push()
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check(1)
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// if we push a bunch of times, we expect to not exceed the max
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push()
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push()
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push()
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push()
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push()
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push()
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push()
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push()
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push()
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check(max)
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}
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