mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-09-06 11:34:15 -04:00
* camera offset for ui panels : added maprenderer viewport to be aligned left or right calling alignement on keyPress in game_controls * check if already aligned * fix bugs -forgot to assign alignement -defaultScreenRect instead of screenRect because of issue mentionned in original comment * remove config.json and replace go.mod line * removing duplicate import of d2common replacing all dh to d2common * remove useless breaks from switch statement * better range when value unused + prettying import * item_affix rewrite using return values instead of pointer references in arguments * ebiten deprecated calls * small fixes
419 lines
14 KiB
Go
419 lines
14 KiB
Go
package d2gamescreen
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import (
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"fmt"
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"image/color"
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"log"
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"os"
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"os/exec"
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"runtime"
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"github.com/OpenDiablo2/OpenDiablo2/d2game/d2player"
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"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2client/d2clientconnectiontype"
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"github.com/OpenDiablo2/OpenDiablo2/d2common"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2audio"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2render"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2screen"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2ui"
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)
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type MainMenuScreenMode int
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const (
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ScreenModeUnknown MainMenuScreenMode = iota
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ScreenModeTrademark
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ScreenModeMainMenu
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ScreenModeMultiplayer
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ScreenModeTcpIp
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ScreenModeServerIp
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)
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// MainMenu represents the main menu
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type MainMenu struct {
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tcpIpBackground *d2ui.Sprite
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trademarkBackground *d2ui.Sprite
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background *d2ui.Sprite
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diabloLogoLeft *d2ui.Sprite
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diabloLogoRight *d2ui.Sprite
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diabloLogoLeftBack *d2ui.Sprite
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diabloLogoRightBack *d2ui.Sprite
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serverIpBackground *d2ui.Sprite
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singlePlayerButton d2ui.Button
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multiplayerButton d2ui.Button
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githubButton d2ui.Button
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exitDiabloButton d2ui.Button
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creditsButton d2ui.Button
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cinematicsButton d2ui.Button
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mapTestButton d2ui.Button
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networkTcpIpButton d2ui.Button
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networkCancelButton d2ui.Button
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btnTcpIpCancel d2ui.Button
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btnTcpIpHostGame d2ui.Button
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btnTcpIpJoinGame d2ui.Button
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btnServerIpCancel d2ui.Button
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btnServerIpOk d2ui.Button
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copyrightLabel d2ui.Label
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copyrightLabel2 d2ui.Label
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openDiabloLabel d2ui.Label
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versionLabel d2ui.Label
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commitLabel d2ui.Label
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tcpIpOptionsLabel d2ui.Label
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tcpJoinGameLabel d2ui.Label
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tcpJoinGameEntry d2ui.TextBox
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screenMode MainMenuScreenMode
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leftButtonHeld bool
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}
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// CreateMainMenu creates an instance of MainMenu
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func CreateMainMenu() *MainMenu {
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return &MainMenu{
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screenMode: ScreenModeUnknown,
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leftButtonHeld: true,
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}
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}
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// Load is called to load the resources for the main menu
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func (v *MainMenu) OnLoad() error {
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d2audio.PlayBGM(d2resource.BGMTitle)
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v.versionLabel = d2ui.CreateLabel(d2resource.FontFormal12, d2resource.PaletteStatic)
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v.versionLabel.Alignment = d2ui.LabelAlignRight
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v.versionLabel.SetText("OpenDiablo2 - " + d2common.BuildInfo.Branch)
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v.versionLabel.Color = color.RGBA{R: 255, G: 255, B: 255, A: 255}
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v.versionLabel.SetPosition(795, -10)
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v.commitLabel = d2ui.CreateLabel(d2resource.FontFormal10, d2resource.PaletteStatic)
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v.commitLabel.Alignment = d2ui.LabelAlignLeft
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v.commitLabel.SetText(d2common.BuildInfo.Commit)
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v.commitLabel.Color = color.RGBA{R: 255, G: 255, B: 255, A: 255}
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v.commitLabel.SetPosition(2, 2)
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v.copyrightLabel = d2ui.CreateLabel(d2resource.FontFormal12, d2resource.PaletteStatic)
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v.copyrightLabel.Alignment = d2ui.LabelAlignCenter
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v.copyrightLabel.SetText("Diablo 2 is © Copyright 2000-2016 Blizzard Entertainment")
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v.copyrightLabel.Color = color.RGBA{R: 188, G: 168, B: 140, A: 255}
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v.copyrightLabel.SetPosition(400, 500)
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v.copyrightLabel2 = d2ui.CreateLabel(d2resource.FontFormal12, d2resource.PaletteStatic)
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v.copyrightLabel2.Alignment = d2ui.LabelAlignCenter
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v.copyrightLabel2.SetText("All Rights Reserved.")
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v.copyrightLabel2.Color = color.RGBA{R: 188, G: 168, B: 140, A: 255}
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v.copyrightLabel2.SetPosition(400, 525)
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v.openDiabloLabel = d2ui.CreateLabel(d2resource.FontFormal10, d2resource.PaletteStatic)
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v.openDiabloLabel.Alignment = d2ui.LabelAlignCenter
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v.openDiabloLabel.SetText("OpenDiablo2 is neither developed by, nor endorsed by Blizzard or its parent company Activision")
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v.openDiabloLabel.Color = color.RGBA{R: 255, G: 255, B: 140, A: 255}
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v.openDiabloLabel.SetPosition(400, 580)
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animation, _ := d2asset.LoadAnimation(d2resource.GameSelectScreen, d2resource.PaletteSky)
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v.background, _ = d2ui.LoadSprite(animation)
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v.background.SetPosition(0, 0)
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animation, _ = d2asset.LoadAnimation(d2resource.TrademarkScreen, d2resource.PaletteSky)
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v.trademarkBackground, _ = d2ui.LoadSprite(animation)
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v.trademarkBackground.SetPosition(0, 0)
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animation, _ = d2asset.LoadAnimation(d2resource.TcpIpBackground, d2resource.PaletteSky)
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v.tcpIpBackground, _ = d2ui.LoadSprite(animation)
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v.tcpIpBackground.SetPosition(0, 0)
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animation, _ = d2asset.LoadAnimation(d2resource.Diablo2LogoFireLeft, d2resource.PaletteUnits)
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v.diabloLogoLeft, _ = d2ui.LoadSprite(animation)
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v.diabloLogoLeft.SetBlend(true)
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v.diabloLogoLeft.PlayForward()
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v.diabloLogoLeft.SetPosition(400, 120)
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animation, _ = d2asset.LoadAnimation(d2resource.Diablo2LogoFireRight, d2resource.PaletteUnits)
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v.diabloLogoRight, _ = d2ui.LoadSprite(animation)
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v.diabloLogoRight.SetBlend(true)
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v.diabloLogoRight.PlayForward()
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v.diabloLogoRight.SetPosition(400, 120)
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animation, _ = d2asset.LoadAnimation(d2resource.Diablo2LogoBlackLeft, d2resource.PaletteUnits)
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v.diabloLogoLeftBack, _ = d2ui.LoadSprite(animation)
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v.diabloLogoLeftBack.SetPosition(400, 120)
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animation, _ = d2asset.LoadAnimation(d2resource.Diablo2LogoBlackRight, d2resource.PaletteUnits)
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v.diabloLogoRightBack, _ = d2ui.LoadSprite(animation)
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v.diabloLogoRightBack.SetPosition(400, 120)
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v.exitDiabloButton = d2ui.CreateButton(d2ui.ButtonTypeWide, "EXIT DIABLO II")
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v.exitDiabloButton.SetPosition(264, 535)
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v.exitDiabloButton.OnActivated(func() { v.onExitButtonClicked() })
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d2ui.AddWidget(&v.exitDiabloButton)
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v.creditsButton = d2ui.CreateButton(d2ui.ButtonTypeShort, "CREDITS")
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v.creditsButton.SetPosition(264, 505)
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v.creditsButton.OnActivated(func() { v.onCreditsButtonClicked() })
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d2ui.AddWidget(&v.creditsButton)
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v.cinematicsButton = d2ui.CreateButton(d2ui.ButtonTypeShort, "CINEMATICS")
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v.cinematicsButton.SetPosition(401, 505)
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d2ui.AddWidget(&v.cinematicsButton)
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v.singlePlayerButton = d2ui.CreateButton(d2ui.ButtonTypeWide, "SINGLE PLAYER")
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v.singlePlayerButton.SetPosition(264, 290)
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v.singlePlayerButton.OnActivated(func() { v.onSinglePlayerClicked() })
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d2ui.AddWidget(&v.singlePlayerButton)
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v.multiplayerButton = d2ui.CreateButton(d2ui.ButtonTypeWide, "MULTIPLAYER")
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v.multiplayerButton.SetPosition(264, 330)
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v.multiplayerButton.OnActivated(func() { v.onMultiplayerClicked() })
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d2ui.AddWidget(&v.multiplayerButton)
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v.githubButton = d2ui.CreateButton(d2ui.ButtonTypeWide, "PROJECT WEBSITE")
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v.githubButton.SetPosition(264, 400)
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v.githubButton.OnActivated(func() { v.onGithubButtonClicked() })
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d2ui.AddWidget(&v.githubButton)
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v.mapTestButton = d2ui.CreateButton(d2ui.ButtonTypeWide, "MAP ENGINE TEST")
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v.mapTestButton.SetPosition(264, 440)
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v.mapTestButton.OnActivated(func() { v.onMapTestClicked() })
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d2ui.AddWidget(&v.mapTestButton)
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v.networkTcpIpButton = d2ui.CreateButton(d2ui.ButtonTypeWide, "TCP/IP GAME")
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v.networkTcpIpButton.SetPosition(264, 280)
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v.networkTcpIpButton.OnActivated(func() { v.onNetworkTcpIpClicked() })
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d2ui.AddWidget(&v.networkTcpIpButton)
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v.networkCancelButton = d2ui.CreateButton(d2ui.ButtonTypeWide, d2common.TranslateString("cancel"))
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v.networkCancelButton.SetPosition(264, 540)
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v.networkCancelButton.OnActivated(func() { v.onNetworkCancelClicked() })
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d2ui.AddWidget(&v.networkCancelButton)
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v.btnTcpIpCancel = d2ui.CreateButton(d2ui.ButtonTypeMedium, d2common.TranslateString("cancel"))
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v.btnTcpIpCancel.SetPosition(33, 543)
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v.btnTcpIpCancel.OnActivated(func() { v.onTcpIpCancelClicked() })
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d2ui.AddWidget(&v.btnTcpIpCancel)
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v.btnTcpIpHostGame = d2ui.CreateButton(d2ui.ButtonTypeWide, "HOST GAME")
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v.btnTcpIpHostGame.SetPosition(264, 280)
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v.btnTcpIpHostGame.OnActivated(func() { v.onTcpIpHostGameClicked() })
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d2ui.AddWidget(&v.btnTcpIpHostGame)
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v.btnTcpIpJoinGame = d2ui.CreateButton(d2ui.ButtonTypeWide, "JOIN GAME")
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v.btnTcpIpJoinGame.SetPosition(264, 320)
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v.btnTcpIpJoinGame.OnActivated(func() { v.onTcpIpJoinGameClicked() })
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d2ui.AddWidget(&v.btnTcpIpJoinGame)
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v.tcpIpOptionsLabel = d2ui.CreateLabel(d2resource.Font42, d2resource.PaletteUnits)
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v.tcpIpOptionsLabel.SetPosition(400, 23)
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v.tcpIpOptionsLabel.Alignment = d2ui.LabelAlignCenter
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v.tcpIpOptionsLabel.SetText("TCP/IP Options")
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animation, _ = d2asset.LoadAnimation(d2resource.PopUpOkCancel, d2resource.PaletteFechar)
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v.serverIpBackground, _ = d2ui.LoadSprite(animation)
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v.serverIpBackground.SetPosition(270, 175)
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v.tcpJoinGameLabel = d2ui.CreateLabel(d2resource.Font16, d2resource.PaletteUnits)
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v.tcpJoinGameLabel.Alignment = d2ui.LabelAlignCenter
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v.tcpJoinGameLabel.SetText(d2common.CombineStrings(d2common.
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SplitIntoLinesWithMaxWidth("Enter Host IP Address to Join Game", 23)))
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v.tcpJoinGameLabel.Color = color.RGBA{R: 216, G: 196, B: 128, A: 255}
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v.tcpJoinGameLabel.SetPosition(400, 190)
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v.tcpJoinGameEntry = d2ui.CreateTextbox()
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v.tcpJoinGameEntry.SetPosition(318, 245)
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v.tcpJoinGameEntry.SetFilter("abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890._:")
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d2ui.AddWidget(&v.tcpJoinGameEntry)
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v.btnServerIpCancel = d2ui.CreateButton(d2ui.ButtonTypeOkCancel, "CANCEL")
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v.btnServerIpCancel.SetPosition(285, 305)
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v.btnServerIpCancel.OnActivated(func() { v.onBtnTcpIpCancelClicked() })
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d2ui.AddWidget(&v.btnServerIpCancel)
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v.btnServerIpOk = d2ui.CreateButton(d2ui.ButtonTypeOkCancel, "OK")
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v.btnServerIpOk.SetPosition(420, 305)
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v.btnServerIpOk.OnActivated(func() { v.onBtnTcpIpOkClicked() })
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d2ui.AddWidget(&v.btnServerIpOk)
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if v.screenMode == ScreenModeUnknown {
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v.SetScreenMode(ScreenModeTrademark)
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} else {
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v.SetScreenMode(ScreenModeMainMenu)
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}
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return nil
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}
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func (v *MainMenu) onMapTestClicked() {
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d2screen.SetNextScreen(CreateMapEngineTest(0, 1))
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}
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func openbrowser(url string) {
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var err error
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switch runtime.GOOS {
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case "linux":
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err = exec.Command("xdg-open", url).Start()
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case "windows":
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err = exec.Command("rundll32", "url.dll,FileProtocolHandler", url).Start()
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case "darwin":
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err = exec.Command("open", url).Start()
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default:
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err = fmt.Errorf("unsupported platform")
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}
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if err != nil {
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log.Fatal(err)
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}
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}
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func (v *MainMenu) onSinglePlayerClicked() {
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// Go here only if existing characters are available to select
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if d2player.HasGameStates() {
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d2screen.SetNextScreen(CreateCharacterSelect(d2clientconnectiontype.Local, v.tcpJoinGameEntry.GetText()))
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return
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}
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d2screen.SetNextScreen(CreateSelectHeroClass(d2clientconnectiontype.Local, v.tcpJoinGameEntry.GetText()))
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}
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func (v *MainMenu) onGithubButtonClicked() {
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openbrowser("https://www.github.com/OpenDiablo2/OpenDiablo2")
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}
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func (v *MainMenu) onExitButtonClicked() {
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os.Exit(0)
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}
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func (v *MainMenu) onCreditsButtonClicked() {
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d2screen.SetNextScreen(CreateCredits())
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}
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// Render renders the main menu
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func (v *MainMenu) Render(screen d2render.Surface) error {
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switch v.screenMode {
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case ScreenModeTrademark:
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v.trademarkBackground.RenderSegmented(screen, 4, 3, 0)
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case ScreenModeServerIp:
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fallthrough
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case ScreenModeTcpIp:
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v.tcpIpBackground.RenderSegmented(screen, 4, 3, 0)
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default:
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v.background.RenderSegmented(screen, 4, 3, 0)
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}
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switch v.screenMode {
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case ScreenModeTrademark:
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fallthrough
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case ScreenModeMainMenu:
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fallthrough
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case ScreenModeMultiplayer:
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v.diabloLogoLeftBack.Render(screen)
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v.diabloLogoRightBack.Render(screen)
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v.diabloLogoLeft.Render(screen)
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v.diabloLogoRight.Render(screen)
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}
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switch v.screenMode {
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case ScreenModeServerIp:
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v.tcpIpOptionsLabel.Render(screen)
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v.serverIpBackground.RenderSegmented(screen, 2, 1, 0)
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v.tcpJoinGameLabel.Render(screen)
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case ScreenModeTcpIp:
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v.tcpIpOptionsLabel.Render(screen)
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case ScreenModeTrademark:
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v.copyrightLabel.Render(screen)
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v.copyrightLabel2.Render(screen)
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case ScreenModeMainMenu:
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v.openDiabloLabel.Render(screen)
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v.versionLabel.Render(screen)
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v.commitLabel.Render(screen)
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}
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return nil
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}
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// Update runs the update logic on the main menu
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func (v *MainMenu) Advance(tickTime float64) error {
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switch v.screenMode {
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case ScreenModeMainMenu:
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fallthrough
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case ScreenModeTrademark:
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fallthrough
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case ScreenModeMultiplayer:
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v.diabloLogoLeftBack.Advance(tickTime)
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v.diabloLogoRightBack.Advance(tickTime)
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v.diabloLogoLeft.Advance(tickTime)
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v.diabloLogoRight.Advance(tickTime)
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case ScreenModeServerIp:
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v.tcpJoinGameEntry.Update()
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}
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switch v.screenMode {
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case ScreenModeTrademark:
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if d2ui.CursorButtonPressed(d2ui.CursorButtonLeft) {
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if v.leftButtonHeld {
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return nil
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}
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d2ui.WaitForMouseRelease()
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v.SetScreenMode(ScreenModeMainMenu)
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v.leftButtonHeld = true
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} else {
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v.leftButtonHeld = false
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}
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}
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return nil
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}
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func (v *MainMenu) SetScreenMode(screenMode MainMenuScreenMode) {
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v.screenMode = screenMode
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isMainMenu := screenMode == ScreenModeMainMenu
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isMultiplayer := screenMode == ScreenModeMultiplayer
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isTcpIp := screenMode == ScreenModeTcpIp
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isServerIp := screenMode == ScreenModeServerIp
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v.exitDiabloButton.SetVisible(isMainMenu)
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v.creditsButton.SetVisible(isMainMenu)
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v.cinematicsButton.SetVisible(isMainMenu)
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v.singlePlayerButton.SetVisible(isMainMenu)
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v.githubButton.SetVisible(isMainMenu)
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v.mapTestButton.SetVisible(isMainMenu)
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v.multiplayerButton.SetVisible(isMainMenu)
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v.networkTcpIpButton.SetVisible(isMultiplayer)
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v.networkCancelButton.SetVisible(isMultiplayer)
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v.btnTcpIpCancel.SetVisible(isTcpIp)
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v.btnTcpIpHostGame.SetVisible(isTcpIp)
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v.btnTcpIpJoinGame.SetVisible(isTcpIp)
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v.tcpJoinGameEntry.SetVisible(isServerIp)
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v.btnServerIpOk.SetVisible(isServerIp)
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v.btnServerIpCancel.SetVisible(isServerIp)
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}
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func (v *MainMenu) onNetworkCancelClicked() {
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v.SetScreenMode(ScreenModeMainMenu)
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}
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func (v *MainMenu) onMultiplayerClicked() {
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v.SetScreenMode(ScreenModeMultiplayer)
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}
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func (v *MainMenu) onNetworkTcpIpClicked() {
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v.SetScreenMode(ScreenModeTcpIp)
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}
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func (v *MainMenu) onTcpIpCancelClicked() {
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v.SetScreenMode(ScreenModeMultiplayer)
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}
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func (v *MainMenu) onTcpIpHostGameClicked() {
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d2screen.SetNextScreen(CreateCharacterSelect(d2clientconnectiontype.LANServer, ""))
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}
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func (v *MainMenu) onTcpIpJoinGameClicked() {
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v.SetScreenMode(ScreenModeServerIp)
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}
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func (v *MainMenu) onBtnTcpIpCancelClicked() {
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v.SetScreenMode(ScreenModeTcpIp)
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}
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func (v *MainMenu) onBtnTcpIpOkClicked() {
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d2screen.SetNextScreen(CreateCharacterSelect(d2clientconnectiontype.LANClient, v.tcpJoinGameEntry.GetText()))
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}
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