mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-10-15 06:33:46 -04:00
98 lines
2.4 KiB
Go
98 lines
2.4 KiB
Go
package d2vector
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import (
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"math"
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"math/rand"
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"testing"
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)
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func TestEntityPosition(t *testing.T) {
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x, y := rand.Intn(1000), rand.Intn(1000)
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pos := EntityPosition(x, y)
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locX, locY := float64(x), float64(y)
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// old coordinate values Position equivalent
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locationX := locX // .SubWord().X()
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locationY := locY // .SubWord().Y()
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tileX := float64(x / 5) // .Tile().X()
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tileY := float64(y / 5) // .Tile().Y()
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subcellX := 1 + math.Mod(locX, 5) // .SubCell().X()
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subcellY := 1 + math.Mod(locY, 5) // .SubCell().Y()
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want := NewVector(tileX, tileY)
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got := pos.Tile()
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if !got.Equals(want) {
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t.Errorf("world position should match old value: got %s: want %s", got, want)
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}
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want = NewVector(subcellX, subcellY)
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got = pos.SubCell()
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if !got.Equals(want) {
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t.Errorf("sub cell position should match old value: got %s: want %s", got, want)
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}
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want = NewVector(locationX, locationY)
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got = pos.SubWorld()
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if !got.Equals(want) {
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t.Errorf("sub tile position should match old value: got %s: want %s", got, want)
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}
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}
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func validate(description string, t *testing.T, original, got, want, unchanged Vector) {
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if !got.EqualsApprox(want) {
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t.Errorf("%s: want %s: got %s", description, want, got)
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}
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if !original.EqualsApprox(unchanged) {
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t.Errorf("Position value %s was incorrectly changed to %s when calling this method", unchanged, original)
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}
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}
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func TestTile(t *testing.T) {
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p := NewPosition(1.6, 1.6)
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got := p.Tile()
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want := NewVector(1, 1)
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unchanged := NewVector(1.6, 1.6)
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validate("tile position", t, p.Vector, *got, want, unchanged)
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}
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func TestTileOffset(t *testing.T) {
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p := NewPosition(1.6, 1.6)
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got := p.TileOffset()
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want := NewVector(0.6, 0.6)
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unchanged := NewVector(1.6, 1.6)
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validate("tile offset", t, p.Vector, *got, want, unchanged)
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}
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func TestSubWorld(t *testing.T) {
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p := NewPosition(1, 1)
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got := p.SubWorld()
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want := NewVector(5, 5)
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unchanged := NewVector(1, 1)
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validate("sub tile world position", t, p.Vector, *got, want, unchanged)
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}
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func TestSubTile(t *testing.T) {
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p := NewPosition(1, 1)
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got := p.SubTile()
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want := NewVector(5, 5)
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unchanged := NewVector(1, 1)
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validate("sub tile with offset", t, p.Vector, *got, want, unchanged)
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}
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func TestSubTileOffset(t *testing.T) {
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p := NewPosition(1.1, 1.1)
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got := p.SubTileOffset()
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want := NewVector(0.5, 0.5)
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unchanged := NewVector(1.1, 1.1)
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validate("offset from sub tile", t, p.Vector, *got, want, unchanged)
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}
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