mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-09 19:57:20 -05:00
8b2b991b12
* implement entity removal * add rgba color func, fix some lint errors in d2map * bugfix for map entity tests
66 lines
1.4 KiB
Go
66 lines
1.4 KiB
Go
package d2mapentity
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import (
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2math/d2vector"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2item/diablo2item"
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)
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// static check that item implements map entity interface
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var _ d2interface.MapEntity = &Item{}
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const (
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errInvalidItemCodes = "invalid item codes supplied"
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)
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// Item is a map entity for an item
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type Item struct {
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*AnimatedEntity
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Item *diablo2item.Item
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}
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// ID returns the item uuid
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func (i *Item) ID() string {
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return i.AnimatedEntity.uuid
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}
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// GetPosition returns the item position vector
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func (i *Item) GetPosition() d2vector.Position {
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return i.AnimatedEntity.Position
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}
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// GetVelocity returns the item velocity vector
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func (i *Item) GetVelocity() d2vector.Vector {
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return i.AnimatedEntity.velocity
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}
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// Selectable always returns true for items
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func (i *Item) Selectable() bool {
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return true
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}
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// Highlight sets the highlight flag for a single render tick
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func (i *Item) Highlight() {
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i.AnimatedEntity.highlight = true
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}
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// Name returns the item name
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func (i *Item) Label() string {
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return i.Item.Label()
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}
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// GetSize returns the current frame size
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func (i *Item) GetSize() (width, height int) {
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w, h := i.animation.GetCurrentFrameSize()
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if w < minHitboxSize {
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w = minHitboxSize
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}
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if h < minHitboxSize {
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h = minHitboxSize
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}
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return w, h
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}
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