mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2025-02-05 08:07:51 -05:00
96 lines
2.2 KiB
Go
96 lines
2.2 KiB
Go
package d2datadict
|
|
|
|
import (
|
|
"fmt"
|
|
"log"
|
|
|
|
"github.com/OpenDiablo2/OpenDiablo2/d2common"
|
|
)
|
|
|
|
const (
|
|
maxTreasuresPerRecord = 10
|
|
treasureItemFmt = "Item%d"
|
|
treasureProbFmt = "Prob%d"
|
|
)
|
|
|
|
// TreasureClassRecord represents a rule for item drops in diablo 2
|
|
type TreasureClassRecord struct {
|
|
Name string
|
|
Group int
|
|
Level int
|
|
NumPicks int
|
|
FreqUnique int
|
|
FreqSet int
|
|
FreqRare int
|
|
FreqMagic int
|
|
FreqNoDrop int
|
|
Treasures []*Treasure
|
|
}
|
|
|
|
// Treasure describes a treasure to drop
|
|
// the Name is either a reference to an item, or to another treasure class
|
|
type Treasure struct {
|
|
Code string
|
|
Probability int
|
|
}
|
|
|
|
// TreasureClass contains all of the TreasureClassRecords
|
|
var TreasureClass map[string]*TreasureClassRecord //nolint:gochecknoglobals // Currently global by design
|
|
|
|
// LoadTreasureClassRecords loads treasure class records from TreasureClassEx.txt
|
|
//nolint:funlen // Makes no sense to split
|
|
func LoadTreasureClassRecords(file []byte) {
|
|
TreasureClass = make(map[string]*TreasureClassRecord)
|
|
|
|
d := d2common.LoadDataDictionary(file)
|
|
|
|
for d.Next() {
|
|
record := &TreasureClassRecord{
|
|
Name: d.String("Treasure Class"),
|
|
Group: d.Number("group"),
|
|
Level: d.Number("level"),
|
|
NumPicks: d.Number("Picks"),
|
|
FreqUnique: d.Number("Unique"),
|
|
FreqSet: d.Number("Set"),
|
|
FreqRare: d.Number("Rare"),
|
|
FreqMagic: d.Number("Magic"),
|
|
FreqNoDrop: d.Number("NoDrop"),
|
|
}
|
|
|
|
if record.Name == "" {
|
|
continue
|
|
}
|
|
|
|
for treasureIdx := 0; treasureIdx < maxTreasuresPerRecord; treasureIdx++ {
|
|
treasureColumnKey := fmt.Sprintf(treasureItemFmt, treasureIdx+1)
|
|
probColumnKey := fmt.Sprintf(treasureProbFmt, treasureIdx+1)
|
|
|
|
treasureName := d.String(treasureColumnKey)
|
|
if treasureName == "" {
|
|
continue
|
|
}
|
|
|
|
prob := d.Number(probColumnKey)
|
|
|
|
treasure := &Treasure{
|
|
Code: treasureName,
|
|
Probability: prob,
|
|
}
|
|
|
|
if record.Treasures == nil {
|
|
record.Treasures = []*Treasure{treasure}
|
|
} else {
|
|
record.Treasures = append(record.Treasures, treasure)
|
|
}
|
|
}
|
|
|
|
TreasureClass[record.Name] = record
|
|
}
|
|
|
|
if d.Err != nil {
|
|
panic(d.Err)
|
|
}
|
|
|
|
log.Printf("Loaded %d TreasureClass records", len(TreasureClass))
|
|
}
|