mirror of
https://github.com/OpenDiablo2/OpenDiablo2
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* removed d2common/d2scene, was not the right way to go. * added components for animation, scale, main viewport, viewport filter * added interface for scenes, which are extensions of akara.System * BootStrap is now AppBootstrap, common to game clients and headless server * added generic BasicScene struct for common scene functionality * added game object factory as a system, with single sprite factory * added update counter system, shows how many times the world updates per second * integration test is now the game client test
98 lines
3.0 KiB
Go
98 lines
3.0 KiB
Go
package d2components
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import (
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"github.com/gravestench/akara"
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)
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// static check that MainViewportComponent implements Component
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var _ akara.Component = &MainViewportComponent{}
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// static check that MainViewportMap implements ComponentMap
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var _ akara.ComponentMap = &MainViewportMap{}
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// MainViewportComponent is a component that is used to tag the main viewport of a scene
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type MainViewportComponent struct {}
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// ID returns a unique identifier for the component type
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func (*MainViewportComponent) ID() akara.ComponentID {
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return MainViewportCID
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}
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// NewMap returns a new component map for the component type
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func (*MainViewportComponent) NewMap() akara.ComponentMap {
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return NewMainViewportMap()
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}
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// MainViewport is a convenient reference to be used as a component identifier
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var MainViewport = (*MainViewportComponent)(nil) // nolint:gochecknoglobals // global by design
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// NewMainViewportMap creates a new map of entity ID's to MainViewport
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func NewMainViewportMap() *MainViewportMap {
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cm := &MainViewportMap{
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components: make(map[akara.EID]*MainViewportComponent),
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}
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return cm
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}
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// MainViewportMap is a map of entity ID's to MainViewport
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type MainViewportMap struct {
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world *akara.World
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components map[akara.EID]*MainViewportComponent
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}
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// Init initializes the component map with the given world
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func (cm *MainViewportMap) Init(world *akara.World) {
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cm.world = world
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}
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// ID returns a unique identifier for the component type
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func (*MainViewportMap) ID() akara.ComponentID {
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return MainViewportCID
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}
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// NewMap returns a new component map for the component type
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func (*MainViewportMap) NewMap() akara.ComponentMap {
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return NewMainViewportMap()
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}
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// Add a new MainViewportComponent for the given entity id, return that component.
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// If the entity already has a component, just return that one.
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func (cm *MainViewportMap) Add(id akara.EID) akara.Component {
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if com, has := cm.components[id]; has {
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return com
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}
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cm.components[id] = &MainViewportComponent{}
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cm.world.UpdateEntity(id)
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return cm.components[id]
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}
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// AddMainViewport adds a new MainViewportComponent for the given entity id and returns it.
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// If the entity already has a file type component, just return that one.
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// this is a convenience method for the generic Add method, as it returns a
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// *MainViewportComponent instead of an akara.Component
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func (cm *MainViewportMap) AddMainViewport(id akara.EID) *MainViewportComponent {
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return cm.Add(id).(*MainViewportComponent)
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}
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// Get returns the component associated with the given entity id
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func (cm *MainViewportMap) Get(id akara.EID) (akara.Component, bool) {
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entry, found := cm.components[id]
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return entry, found
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}
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// GetMainViewport returns the MainViewportComponent associated with the given entity id
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func (cm *MainViewportMap) GetMainViewport(id akara.EID) (*MainViewportComponent, bool) {
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entry, found := cm.components[id]
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return entry, found
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}
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// Remove a component for the given entity id, return the component.
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func (cm *MainViewportMap) Remove(id akara.EID) {
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delete(cm.components, id)
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cm.world.UpdateEntity(id)
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}
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