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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-04 17:27:16 -05:00
OpenDiablo2/main.go
Alex Yatskov 8a547ebf0e
Moving files around to make more sense (#279)
* Prevent input fighting between terminal and other input listeners.

* Moving files around, removing exports

* Add missing line
2020-02-01 18:55:56 -05:00

267 lines
6.1 KiB
Go

package main
import (
"log"
"gopkg.in/alecthomas/kingpin.v2"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2config"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2data"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2data/d2datadict"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2mpq"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
"github.com/OpenDiablo2/OpenDiablo2/d2game/d2gamescene"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2audio"
ebiten2 "github.com/OpenDiablo2/OpenDiablo2/d2core/d2audio/ebiten"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2input"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2render"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2render/ebiten"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2scene"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2term"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2ui"
"github.com/OpenDiablo2/OpenDiablo2/d2game"
)
// GitBranch is set by the CI build process to the name of the branch
var GitBranch string
// GitCommit is set by the CI build process to the commit hash
var GitCommit string
var region = kingpin.Arg("region", "Region type id").Int()
var preset = kingpin.Arg("preset", "Level preset").Int()
func main() {
if len(GitBranch) == 0 {
GitBranch = "Local Build"
GitCommit = ""
}
d2common.SetBuildInfo(GitBranch, GitCommit)
log.SetFlags(log.Lshortfile)
log.Println("OpenDiablo2 - Open source Diablo 2 engine")
if len(GitBranch) == 0 {
GitBranch = "Local Build"
GitCommit = ""
}
err := initializeEverything()
if err != nil {
log.Fatal(err)
return
}
kingpin.Parse()
if *region == 0 {
d2scene.SetNextScene(d2gamescene.CreateMainMenu())
} else {
d2scene.SetNextScene(d2gamescene.CreateMapEngineTest(*region, *preset))
}
err = d2game.Run(GitBranch)
if err != nil {
log.Fatal(err)
return
}
}
func loadTextDictionary() bool {
var fileData []byte
var err error
toLoad := []string{
d2resource.PatchStringTable,
d2resource.ExpansionStringTable,
d2resource.StringTable,
}
for _, item := range toLoad {
fileData, err = d2asset.LoadFile(item)
if err != nil {
log.Fatal(err)
return false
}
d2common.LoadDictionary(fileData)
}
log.Printf("Loaded %d entries from the string table", d2common.GetDictionaryEntryCount())
return true
}
func loadPalettes() bool {
for _, pal := range []string{
"act1", "act2", "act3", "act4", "act5", "endgame", "endgame2", "fechar", "loading",
"menu0", "menu1", "menu2", "menu3", "menu4", "sky", "static", "trademark", "units",
} {
filePath := `data\global\palette\` + pal + `\pal.dat`
paletteType := d2enum.PaletteType(pal)
file, _ := d2asset.LoadFile(filePath)
d2datadict.LoadPalette(paletteType, file)
}
log.Printf("Loaded %d palettes", len(d2datadict.Palettes))
return true
}
func initializeEverything() error {
var err error
err = d2config.Initialize()
if err != nil {
return err
}
renderer, err := ebiten.CreateRenderer()
if err != nil {
return err
}
err = d2render.Initialize(renderer)
if err != nil {
return err
}
err = d2input.Initialize()
if err != nil {
return err
}
err = d2term.Initialize()
if err != nil {
return err
}
d2term.BindLogger()
d2asset.Initialize()
err = d2render.SetWindowIcon("d2logo.png")
if err != nil {
return err
}
config, err := d2config.Get()
if err != nil {
log.Fatal(err)
return err
}
var audioProvider *ebiten2.EbitenAudioProvider
audioProvider, err = ebiten2.CreateAudio()
d2audio.Initialize(audioProvider)
d2audio.SetVolumes(config.BgmVolume, config.SfxVolume)
d2mpq.InitializeCryptoBuffer()
settings, _ := d2config.Get()
d2resource.LanguageCode = settings.Language
var file []byte
loadPalettes()
loadTextDictionary()
file, err = d2asset.LoadFile(d2resource.LevelType)
if err != nil {
return err
}
d2datadict.LoadLevelTypes(file)
file, err = d2asset.LoadFile(d2resource.LevelPreset)
if err != nil {
return err
}
d2datadict.LoadLevelPresets(file)
file, err = d2asset.LoadFile(d2resource.LevelWarp)
if err != nil {
return err
}
d2datadict.LoadLevelWarps(file)
file, err = d2asset.LoadFile(d2resource.ObjectType)
if err != nil {
return err
}
d2datadict.LoadObjectTypes(file)
file, err = d2asset.LoadFile(d2resource.ObjectDetails)
if err != nil {
return err
}
d2datadict.LoadObjects(file)
file, err = d2asset.LoadFile(d2resource.Weapons)
if err != nil {
return err
}
d2datadict.LoadWeapons(file)
file, err = d2asset.LoadFile(d2resource.Armor)
if err != nil {
return err
}
d2datadict.LoadArmors(file)
file, err = d2asset.LoadFile(d2resource.Misc)
if err != nil {
return err
}
d2datadict.LoadMiscItems(file)
file, err = d2asset.LoadFile(d2resource.UniqueItems)
if err != nil {
return err
}
d2datadict.LoadUniqueItems(file)
file, err = d2asset.LoadFile(d2resource.Missiles)
if err != nil {
return err
}
d2datadict.LoadMissiles(file)
file, err = d2asset.LoadFile(d2resource.SoundSettings)
if err != nil {
return err
}
d2datadict.LoadSounds(file)
file, err = d2asset.LoadFile(d2resource.AnimationData)
if err != nil {
return err
}
d2data.LoadAnimationData(file)
file, err = d2asset.LoadFile(d2resource.MonStats)
if err != nil {
return err
}
d2datadict.LoadMonStats(file)
animation, _ := d2asset.LoadAnimation(d2resource.LoadingScreen, d2resource.PaletteLoading)
loadingSprite, _ := d2ui.LoadSprite(animation)
loadingSpriteSizeX, loadingSpriteSizeY := loadingSprite.GetCurrentFrameSize()
loadingSprite.SetPosition(int(400-(loadingSpriteSizeX/2)), int(300+(loadingSpriteSizeY/2)))
err = d2game.Initialize(loadingSprite)
if err != nil {
return err
}
animation, _ = d2asset.LoadAnimation(d2resource.CursorDefault, d2resource.PaletteUnits)
cursorSprite, _ := d2ui.LoadSprite(animation)
d2ui.Initialize(cursorSprite)
d2term.BindAction("timescale", "set scalar for elapsed time", func(scale float64) {
if scale <= 0 {
d2term.OutputError("invalid time scale value")
} else {
d2term.OutputInfo("timescale changed from %f to %f", d2game.GetTimeScale(), scale)
d2game.SetTimeScale(scale)
}
})
return nil
}