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OpenDiablo2/d2render/d2ui/Scrollbar.go
nicholas-eden 19257abddb Extract sprite from dc6 from D2Shared (#234)
Remove processing of dc6 file type from sprite creation.  Use dc6 loader from D2Shared.
2019-11-24 17:58:23 -05:00

147 lines
3.2 KiB
Go

package d2ui
import (
"github.com/OpenDiablo2/D2Shared/d2common/d2enum"
"github.com/OpenDiablo2/D2Shared/d2common/d2interface"
"github.com/OpenDiablo2/D2Shared/d2common/d2resource"
"github.com/OpenDiablo2/D2Shared/d2data/d2datadict"
"github.com/OpenDiablo2/D2Shared/d2data/d2dc6"
"github.com/OpenDiablo2/OpenDiablo2/d2render"
"github.com/hajimehoshi/ebiten"
)
type Scrollbar struct {
x, y, height int
visible bool
enabled bool
currentOffset int
maxOffset int
lastDirChange int
onActivate func()
scrollbarSprite d2render.Sprite
}
func CreateScrollbar(fileProvider d2interface.FileProvider, x, y, height int) Scrollbar {
dc6, _ := d2dc6.LoadDC6(fileProvider.LoadFile(d2resource.Scrollbar), d2datadict.Palettes[d2enum.Sky])
result := Scrollbar{
visible: true,
enabled: true,
x: x,
y: y,
height: height,
scrollbarSprite: d2render.CreateSpriteFromDC6(dc6),
}
return result
}
func (v Scrollbar) GetEnabled() bool {
return v.enabled
}
func (v *Scrollbar) SetEnabled(enabled bool) {
v.enabled = enabled
}
func (v *Scrollbar) SetPressed(pressed bool) {}
func (v *Scrollbar) GetPressed() bool { return false }
func (v *Scrollbar) OnActivated(callback func()) {
v.onActivate = callback
}
func (v Scrollbar) getBarPosition() int {
return int((float32(v.currentOffset) / float32(v.maxOffset)) * float32(v.height-30))
}
func (v *Scrollbar) Activate() {
_, my := ebiten.CursorPosition()
barPosition := v.getBarPosition()
if my <= v.y+barPosition+15 {
if v.currentOffset > 0 {
v.currentOffset--
v.lastDirChange = -1
}
} else {
if v.currentOffset < v.maxOffset {
v.currentOffset++
v.lastDirChange = 1
}
}
if v.onActivate != nil {
v.onActivate()
}
}
func (v Scrollbar) GetLastDirChange() int {
return v.lastDirChange
}
func (v *Scrollbar) Draw(target *ebiten.Image) {
if !v.visible || v.maxOffset == 0 {
return
}
offset := 0
if !v.enabled {
offset = 2
}
v.scrollbarSprite.MoveTo(v.x, v.y)
v.scrollbarSprite.DrawSegments(target, 1, 1, 0+offset)
v.scrollbarSprite.MoveTo(v.x, v.y+v.height-10)
v.scrollbarSprite.DrawSegments(target, 1, 1, 1+offset)
if v.maxOffset == 0 || v.currentOffset < 0 || v.currentOffset > v.maxOffset {
return
}
v.scrollbarSprite.MoveTo(v.x, v.y+10+v.getBarPosition())
offset = 0
if !v.enabled {
offset = 1
}
v.scrollbarSprite.DrawSegments(target, 1, 1, 4+offset)
}
func (v *Scrollbar) GetSize() (width, height uint32) {
return 10, uint32(v.height)
}
func (v *Scrollbar) MoveTo(x, y int) {
v.x = x
v.y = y
}
func (v *Scrollbar) GetLocation() (x, y int) {
return v.x, v.y
}
func (v *Scrollbar) GetVisible() bool {
return v.visible
}
func (v *Scrollbar) SetVisible(visible bool) {
v.visible = visible
}
func (v *Scrollbar) SetMaxOffset(maxOffset int) {
v.maxOffset = maxOffset
if v.maxOffset < 0 {
v.maxOffset = 0
}
if v.currentOffset > v.maxOffset {
v.currentOffset = v.maxOffset
}
if v.maxOffset == 0 {
v.currentOffset = 0
}
}
func (v *Scrollbar) SetCurrentOffset(currentOffset int) {
v.currentOffset = currentOffset
}
func (v Scrollbar) GetMaxOffset() int {
return v.maxOffset
}
func (v Scrollbar) GetCurrentOffset() int {
return v.currentOffset
}