mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2025-02-04 07:37:48 -05:00
b86ac4df84
* common component methods have been put into BaseComponent and BaseComponentMap * boilerplate code for components has been significantly reduced * all lint errors fixed in d2components
62 lines
1.8 KiB
Go
62 lines
1.8 KiB
Go
//nolint:dupl,golint,stylecheck // component declarations are supposed to look the same
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package d2components
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import (
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"github.com/gravestench/akara"
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)
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// static check that PriorityComponent implements Component
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var _ akara.Component = &PriorityComponent{}
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// static check that PriorityMap implements ComponentMap
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var _ akara.ComponentMap = &PriorityMap{}
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// PriorityComponent is a component that is used to add a priority value.
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// This can generally be used for sorting entities when order matters.
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type PriorityComponent struct {
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*akara.BaseComponent
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Priority int
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}
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// PriorityMap is a map of entity ID's to Priority
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type PriorityMap struct {
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*akara.BaseComponentMap
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}
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// AddPriority adds a new PriorityComponent for the given entity id and returns it.
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// this is a convenience method for the generic Add method, as it returns a
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// *PriorityComponent instead of an akara.Component
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func (cm *PriorityMap) AddPriority(id akara.EID) *PriorityComponent {
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return cm.Add(id).(*PriorityComponent)
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}
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// GetPriority returns the PriorityComponent associated with the given entity id
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func (cm *PriorityMap) GetPriority(id akara.EID) (*PriorityComponent, bool) {
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entry, found := cm.Get(id)
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if entry == nil {
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return nil, false
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}
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return entry.(*PriorityComponent), found
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}
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// Priority is a convenient reference to be used as a component identifier
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var Priority = newPriority() // nolint:gochecknoglobals // global by design
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func newPriority() akara.Component {
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return &PriorityComponent{
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BaseComponent: akara.NewBaseComponent(PriorityCID, newPriority, newPriorityMap),
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}
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}
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func newPriorityMap() akara.ComponentMap {
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baseComponent := akara.NewBaseComponent(PriorityCID, newPriority, newPriorityMap)
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baseMap := akara.NewBaseComponentMap(baseComponent)
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cm := &PriorityMap{
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BaseComponentMap: baseMap,
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}
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return cm
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}
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