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OpenDiablo2/d2core/d2components/priority.go
gravestench b86ac4df84 akara update: BaseComponent and BaseComponentMap
* common component methods have been put into BaseComponent and
BaseComponentMap
* boilerplate code for components has been significantly reduced
* all lint errors fixed in d2components
2020-12-07 12:44:11 -08:00

62 lines
1.8 KiB
Go

//nolint:dupl,golint,stylecheck // component declarations are supposed to look the same
package d2components
import (
"github.com/gravestench/akara"
)
// static check that PriorityComponent implements Component
var _ akara.Component = &PriorityComponent{}
// static check that PriorityMap implements ComponentMap
var _ akara.ComponentMap = &PriorityMap{}
// PriorityComponent is a component that is used to add a priority value.
// This can generally be used for sorting entities when order matters.
type PriorityComponent struct {
*akara.BaseComponent
Priority int
}
// PriorityMap is a map of entity ID's to Priority
type PriorityMap struct {
*akara.BaseComponentMap
}
// AddPriority adds a new PriorityComponent for the given entity id and returns it.
// this is a convenience method for the generic Add method, as it returns a
// *PriorityComponent instead of an akara.Component
func (cm *PriorityMap) AddPriority(id akara.EID) *PriorityComponent {
return cm.Add(id).(*PriorityComponent)
}
// GetPriority returns the PriorityComponent associated with the given entity id
func (cm *PriorityMap) GetPriority(id akara.EID) (*PriorityComponent, bool) {
entry, found := cm.Get(id)
if entry == nil {
return nil, false
}
return entry.(*PriorityComponent), found
}
// Priority is a convenient reference to be used as a component identifier
var Priority = newPriority() // nolint:gochecknoglobals // global by design
func newPriority() akara.Component {
return &PriorityComponent{
BaseComponent: akara.NewBaseComponent(PriorityCID, newPriority, newPriorityMap),
}
}
func newPriorityMap() akara.ComponentMap {
baseComponent := akara.NewBaseComponent(PriorityCID, newPriority, newPriorityMap)
baseMap := akara.NewBaseComponentMap(baseComponent)
cm := &PriorityMap{
BaseComponentMap: baseMap,
}
return cm
}