mirror of
https://github.com/OpenDiablo2/OpenDiablo2
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* common component methods have been put into BaseComponent and BaseComponentMap * boilerplate code for components has been significantly reduced * all lint errors fixed in d2components
135 lines
3.5 KiB
Go
135 lines
3.5 KiB
Go
//nolint:dupl,golint,stylecheck // component declarations are supposed to look the same
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package d2components
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import (
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"os/user"
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"path"
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"runtime"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2util"
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"github.com/gravestench/akara"
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)
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// static check that GameConfigComponent implements Component
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var _ akara.Component = &GameConfigComponent{}
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// static check that GameConfigMap implements ComponentMap
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var _ akara.ComponentMap = &GameConfigMap{}
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// GameConfigComponent represents an OpenDiablo2 game configuration
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type GameConfigComponent struct {
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*akara.BaseComponent
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MpqLoadOrder []string
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MpqPath string
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TicksPerSecond int
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FpsCap int
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SfxVolume float64
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BgmVolume float64
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FullScreen bool
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RunInBackground bool
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VsyncEnabled bool
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Backend string
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LogLevel d2util.LogLevel
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}
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// GameConfigMap is a map of entity ID's to GameConfig
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type GameConfigMap struct {
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*akara.BaseComponentMap
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}
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// AddGameConfig adds a new GameConfigComponent for the given entity id and returns it.
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// this is a convenience method for the generic Add method, as it returns a
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// *GameConfigComponent instead of an akara.Component
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func (cm *GameConfigMap) AddGameConfig(id akara.EID) *GameConfigComponent {
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return defaultConfig(cm.Add(id).(*GameConfigComponent))
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}
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// GetGameConfig returns the GameConfigComponent associated with the given entity id
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func (cm *GameConfigMap) GetGameConfig(id akara.EID) (*GameConfigComponent, bool) {
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entry, found := cm.Get(id)
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if entry == nil {
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return nil, false
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}
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return entry.(*GameConfigComponent), found
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}
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// GameConfig is a convenient reference to be used as a component identifier
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var GameConfig = newGameConfig() // nolint:gochecknoglobals // global by design
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func newGameConfig() akara.Component {
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return &GameConfigComponent{
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BaseComponent: akara.NewBaseComponent(GameConfigCID, newGameConfig, newGameConfigMap),
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}
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}
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func newGameConfigMap() akara.ComponentMap {
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baseComponent := akara.NewBaseComponent(GameConfigCID, newGameConfig, newGameConfigMap)
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baseMap := akara.NewBaseComponentMap(baseComponent)
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cm := &GameConfigMap{
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BaseComponentMap: baseMap,
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}
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return cm
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}
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func defaultConfig(config *GameConfigComponent) *GameConfigComponent {
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const (
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defaultSfxVolume = 1.0
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defaultBgmVolume = 0.3
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)
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config.FullScreen = false
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config.TicksPerSecond = -1
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config.RunInBackground = true
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config.VsyncEnabled = true
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config.SfxVolume = defaultSfxVolume
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config.BgmVolume = defaultBgmVolume
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config.MpqPath = "C:/Program Files (x86)/Diablo II"
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config.Backend = "Ebiten"
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config.MpqLoadOrder = []string{
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"Patch_D2.mpq",
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"d2exp.mpq",
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"d2xmusic.mpq",
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"d2xtalk.mpq",
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"d2xvideo.mpq",
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"d2data.mpq",
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"d2char.mpq",
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"d2music.mpq",
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"d2sfx.mpq",
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"d2video.mpq",
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"d2speech.mpq",
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}
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config.LogLevel = d2util.LogLevelDefault
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switch runtime.GOOS {
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case "windows":
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if runtime.GOARCH == "386" {
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config.MpqPath = "C:/Program Files/Diablo II"
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}
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case "darwin":
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config.MpqPath = "/Applications/Diablo II/"
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config.MpqLoadOrder = []string{
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"Diablo II Patch",
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"Diablo II Expansion Data",
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"Diablo II Expansion Movies",
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"Diablo II Expansion Music",
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"Diablo II Expansion Speech",
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"Diablo II Game Data",
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"Diablo II Graphics",
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"Diablo II Movies",
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"Diablo II Music",
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"Diablo II Sounds",
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"Diablo II Speech",
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}
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case "linux":
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if usr, err := user.Current(); err == nil {
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config.MpqPath = path.Join(usr.HomeDir, ".wine/drive_c/Program Files (x86)/Diablo II")
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}
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}
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return config
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}
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