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OpenDiablo2/d2core/d2components/animation.go
gravestench b86ac4df84 akara update: BaseComponent and BaseComponentMap
* common component methods have been put into BaseComponent and
BaseComponentMap
* boilerplate code for components has been significantly reduced
* all lint errors fixed in d2components
2020-12-07 12:44:11 -08:00

63 lines
1.8 KiB
Go

//nolint:dupl,golint,stylecheck // component declarations are supposed to look the same
package d2components
import (
"github.com/gravestench/akara"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
)
// static check that AnimationComponent implements Component
var _ akara.Component = &AnimationComponent{}
// static check that AnimationMap implements ComponentMap
var _ akara.ComponentMap = &AnimationMap{}
// AnimationComponent is a component that contains a width and height
type AnimationComponent struct {
*akara.BaseComponent
d2interface.Animation
}
// AnimationMap is a map of entity ID's to Animation
type AnimationMap struct {
*akara.BaseComponentMap
}
// AddAnimation adds a new AnimationComponent for the given entity id and returns it.
// this is a convenience method for the generic Add method, as it returns a
// *AnimationComponent instead of an akara.Component
func (cm *AnimationMap) AddAnimation(id akara.EID) *AnimationComponent {
return cm.Add(id).(*AnimationComponent)
}
// GetAnimation returns the AnimationComponent associated with the given entity id
func (cm *AnimationMap) GetAnimation(id akara.EID) (*AnimationComponent, bool) {
entry, found := cm.Get(id)
if entry == nil {
return nil, false
}
return entry.(*AnimationComponent), found
}
// Animation is a convenient reference to be used as a component identifier
var Animation = newAnimation() // nolint:gochecknoglobals // global by design
func newAnimation() akara.Component {
return &AnimationComponent{
BaseComponent: akara.NewBaseComponent(AnimationCID, newAnimation, newAnimationMap),
}
}
func newAnimationMap() akara.ComponentMap {
baseComponent := akara.NewBaseComponent(AnimationCID, newAnimation, newAnimationMap)
baseMap := akara.NewBaseComponentMap(baseComponent)
cm := &AnimationMap{
BaseComponentMap: baseMap,
}
return cm
}