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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-09-06 19:44:15 -04:00
OpenDiablo2/d2common/d2fileformats/d2dt1
Ziemas d0c6cd61dd
Simple LOS pathfinding without walkmesh (#610)
* Reorganize MapEngine

This is already turning into a mess...

* Map engine selects tile index to use

Still very ugly

* Fix subtile flag combination

* Prepare randomly generated base tiles

* Restore collision viewer

* Movement works again, searches for straight paths

Paths are now d2vector slices

* Fix LOS calculation

* Fix test (I think)
2020-07-21 08:50:45 -04:00
..
block.go Fixed lint issues (#484) 2020-06-28 22:32:34 -04:00
doc.go moving package comments into doc.go files (#534) 2020-07-03 18:33:46 -04:00
dt1.go moving package comments into doc.go files (#534) 2020-07-03 18:33:46 -04:00
gfx_decode.go Simple LOS pathfinding without walkmesh (#610) 2020-07-21 08:50:45 -04:00
material.go Fixed lint issues (#484) 2020-06-28 22:32:34 -04:00
subtile_test.go Fixed lint issues (#484) 2020-06-28 22:32:34 -04:00
subtile.go Simple LOS pathfinding without walkmesh (#610) 2020-07-21 08:50:45 -04:00
tile.go Simple LOS pathfinding without walkmesh (#610) 2020-07-21 08:50:45 -04:00