mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-12 15:27:31 -05:00
46 lines
1.3 KiB
Go
46 lines
1.3 KiB
Go
package d2netpacket
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import (
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"encoding/json"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2map/d2mapentity"
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"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2netpacket/d2netpackettype"
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)
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// SavePlayerPacket has the actual selected left and right skill
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// the Server has to check if these skills are actually allowed for the Player
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type SavePlayerPacket struct {
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Player *d2mapentity.Player `json:"Player"`
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Difficulty d2enum.DifficultyType `json:"Difficulty"`
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}
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// CreateSavePlayerPacket sends a packet which instructs the server to save the Player
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func CreateSavePlayerPacket(playerState *d2mapentity.Player, difficulty d2enum.DifficultyType) (NetPacket, error) {
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savePlayerData := SavePlayerPacket{
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Player: playerState,
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Difficulty: difficulty,
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}
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b, err := json.Marshal(savePlayerData)
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if err != nil {
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return NetPacket{PacketType: d2netpackettype.SavePlayer}, err
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}
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return NetPacket{
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PacketType: d2netpackettype.SavePlayer,
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PacketData: b,
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}, nil
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}
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// UnmarshalSavePlayer unmarshalls the given data to a SavePlayerPacket struct
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func UnmarshalSavePlayer(packet []byte) (SavePlayerPacket, error) {
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var p SavePlayerPacket
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if err := json.Unmarshal(packet, &p); err != nil {
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return p, err
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}
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return p, nil
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}
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