mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2025-01-25 18:57:23 -05:00
310 lines
9.1 KiB
Go
310 lines
9.1 KiB
Go
package d2ui
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import (
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"fmt"
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"image"
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"image/color"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2gui"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
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)
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// ButtonType defines the type of button
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type ButtonType int
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// ButtonType constants
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const (
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ButtonTypeWide ButtonType = 1
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ButtonTypeMedium ButtonType = 2
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ButtonTypeNarrow ButtonType = 3
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ButtonTypeCancel ButtonType = 4
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ButtonTypeTall ButtonType = 5
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ButtonTypeShort ButtonType = 6
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ButtonTypeOkCancel ButtonType = 7
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// Game UI
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ButtonTypeSkill ButtonType = 7
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ButtonTypeRun ButtonType = 8
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ButtonTypeMenu ButtonType = 9
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ButtonTypeGoldCoin ButtonType = 10
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ButtonTypeClose ButtonType = 11
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ButtonTypeSecondaryInvHand ButtonType = 12
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ButtonTypeMinipanelCharacter ButtonType = 13
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ButtonTypeMinipanelInventory ButtonType = 14
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ButtonTypeMinipanelSkill ButtonType = 15
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ButtonTypeMinipanelAutomap ButtonType = 16
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ButtonTypeMinipanelMessage ButtonType = 17
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ButtonTypeMinipanelQuest ButtonType = 18
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ButtonTypeMinipanelMen ButtonType = 19
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)
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// ButtonLayout defines the type of buttons
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type ButtonLayout struct {
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ResourceName string
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PaletteName string
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FontPath string
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XSegments int
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YSegments int
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BaseFrame int
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DisabledFrame int
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ClickableRect *image.Rectangle
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TextOffset int
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Toggleable bool
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AllowFrameChange bool
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}
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func getButtonLayouts() map[ButtonType]ButtonLayout {
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return map[ButtonType]ButtonLayout{
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ButtonTypeWide: {
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XSegments: 2, YSegments: 1, ResourceName: d2resource.WideButtonBlank, PaletteName: d2resource.PaletteUnits,
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DisabledFrame: -1, FontPath: d2resource.FontExocet10, AllowFrameChange: true, TextOffset: 1},
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ButtonTypeShort: {
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XSegments: 1, YSegments: 1, ResourceName: d2resource.ShortButtonBlank, PaletteName: d2resource.PaletteUnits,
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DisabledFrame: -1, FontPath: d2resource.FontRediculous, AllowFrameChange: true, TextOffset: -1},
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ButtonTypeMedium: {
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XSegments: 1, YSegments: 1, ResourceName: d2resource.MediumButtonBlank, PaletteName: d2resource.PaletteUnits,
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FontPath: d2resource.FontExocet10, AllowFrameChange: true},
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ButtonTypeTall: {
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XSegments: 1, YSegments: 1, ResourceName: d2resource.TallButtonBlank, PaletteName: d2resource.PaletteUnits,
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FontPath: d2resource.FontExocet10, AllowFrameChange: true, TextOffset: 5},
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ButtonTypeOkCancel: {
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XSegments: 1, YSegments: 1, ResourceName: d2resource.CancelButton, PaletteName: d2resource.PaletteUnits,
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DisabledFrame: -1, FontPath: d2resource.FontRediculous, AllowFrameChange: true},
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ButtonTypeRun: {
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XSegments: 1, YSegments: 1, ResourceName: d2resource.RunButton, PaletteName: d2resource.PaletteSky,
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Toggleable: true, DisabledFrame: -1, FontPath: d2resource.FontRediculous, AllowFrameChange: true},
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}
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}
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// Button defines a standard wide UI button
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type Button struct {
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buttonLayout ButtonLayout
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normalSurface d2interface.Surface
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pressedSurface d2interface.Surface
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toggledSurface d2interface.Surface
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pressedToggledSurface d2interface.Surface
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disabledSurface d2interface.Surface
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x int
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y int
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width int
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height int
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onClick func()
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enabled bool
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visible bool
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pressed bool
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toggled bool
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}
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// CreateButton creates an instance of Button
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func CreateButton(renderer d2interface.Renderer, buttonType ButtonType, text string) Button {
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result := Button{
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width: 0,
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height: 0,
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visible: true,
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enabled: true,
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pressed: false,
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}
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buttonLayout := getButtonLayouts()[buttonType]
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result.buttonLayout = buttonLayout
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lbl := CreateLabel(buttonLayout.FontPath, d2resource.PaletteUnits)
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lbl.SetText(text)
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lbl.Color = color.RGBA{R: 100, G: 100, B: 100, A: 255}
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lbl.Alignment = d2gui.HorizontalAlignCenter
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animation, _ := d2asset.LoadAnimation(buttonLayout.ResourceName, buttonLayout.PaletteName)
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buttonSprite, _ := LoadSprite(animation)
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for i := 0; i < buttonLayout.XSegments; i++ {
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w, _, _ := buttonSprite.GetFrameSize(i)
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result.width += w
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}
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for i := 0; i < buttonLayout.YSegments; i++ {
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_, h, _ := buttonSprite.GetFrameSize(i * buttonLayout.YSegments)
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result.height += h
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}
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result.normalSurface, _ = renderer.NewSurface(result.width, result.height, d2enum.FilterNearest)
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buttonSprite.SetPosition(0, 0)
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buttonSprite.SetEffect(d2enum.DrawEffectModulate)
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result.renderFrames(renderer, buttonSprite, &buttonLayout, &lbl)
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return result
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}
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func (v *Button) renderFrames(renderer d2interface.Renderer, buttonSprite *Sprite, buttonLayout *ButtonLayout, label *Label) {
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totalButtonTypes := buttonSprite.GetFrameCount() / (buttonLayout.XSegments * buttonLayout.YSegments)
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var err error
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err = buttonSprite.RenderSegmented(v.normalSurface, buttonLayout.XSegments, buttonLayout.YSegments, buttonLayout.BaseFrame)
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if err != nil {
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fmt.Printf("failed to render button normalSurface, err: %v\n", err)
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}
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_, labelHeight := label.GetSize()
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textY := v.height/2 - labelHeight/2
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xOffset := v.width / 2
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label.SetPosition(xOffset, textY)
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label.Render(v.normalSurface)
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if buttonLayout.AllowFrameChange {
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if totalButtonTypes > 1 {
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v.pressedSurface, _ = renderer.NewSurface(v.width, v.height, d2enum.FilterNearest)
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err = buttonSprite.RenderSegmented(v.pressedSurface, buttonLayout.XSegments, buttonLayout.YSegments, buttonLayout.BaseFrame+1)
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if err != nil {
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fmt.Printf("failed to render button pressedSurface, err: %v\n", err)
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}
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label.SetPosition(xOffset-2, textY+2)
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label.Render(v.pressedSurface)
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}
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if totalButtonTypes > 2 {
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v.toggledSurface, _ = renderer.NewSurface(v.width, v.height, d2enum.FilterNearest)
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err = buttonSprite.RenderSegmented(v.toggledSurface, buttonLayout.XSegments, buttonLayout.YSegments, buttonLayout.BaseFrame+2)
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if err != nil {
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fmt.Printf("failed to render button toggledSurface, err: %v\n", err)
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}
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label.SetPosition(xOffset, textY)
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label.Render(v.toggledSurface)
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}
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if totalButtonTypes > 3 {
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v.pressedToggledSurface, _ = renderer.NewSurface(v.width, v.height, d2enum.FilterNearest)
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err = buttonSprite.RenderSegmented(v.pressedToggledSurface, buttonLayout.XSegments, buttonLayout.YSegments, buttonLayout.BaseFrame+3)
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if err != nil {
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fmt.Printf("failed to render button pressedToggledSurface, err: %v\n", err)
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}
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label.SetPosition(xOffset, textY)
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label.Render(v.pressedToggledSurface)
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}
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if buttonLayout.DisabledFrame != -1 {
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v.disabledSurface, _ = renderer.NewSurface(v.width, v.height, d2enum.FilterNearest)
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err = buttonSprite.RenderSegmented(v.disabledSurface, buttonLayout.XSegments, buttonLayout.YSegments, buttonLayout.DisabledFrame)
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if err != nil {
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fmt.Printf("failed to render button disabledSurface, err: %v\n", err)
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}
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label.SetPosition(xOffset, textY)
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label.Render(v.disabledSurface)
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}
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}
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}
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// OnActivated defines the callback handler for the activate event
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func (v *Button) OnActivated(callback func()) {
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v.onClick = callback
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}
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// Activate calls the on activated callback handler, if any
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func (v *Button) Activate() {
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if v.onClick == nil {
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return
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}
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v.onClick()
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}
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// Render renders the button
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func (v *Button) Render(target d2interface.Surface) error {
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target.PushFilter(d2enum.FilterNearest)
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target.PushTranslation(v.x, v.y)
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defer target.PopN(2)
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var err error
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switch {
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case !v.enabled:
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target.PushColor(color.RGBA{R: 128, G: 128, B: 128, A: 195})
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defer target.Pop()
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err = target.Render(v.disabledSurface)
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case v.toggled && v.pressed:
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err = target.Render(v.pressedToggledSurface)
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case v.pressed:
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err = target.Render(v.pressedSurface)
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case v.toggled:
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err = target.Render(v.toggledSurface)
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default:
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err = target.Render(v.normalSurface)
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}
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if err != nil {
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fmt.Printf("failed to render button surface, err: %v\n", err)
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}
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return nil
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}
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// Toggle negates the toggled state of the button
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func (v *Button) Toggle() {
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v.toggled = !v.toggled
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}
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// Advance advances the button state
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func (v *Button) Advance(elapsed float64) {
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}
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// GetEnabled returns the enabled state
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func (v *Button) GetEnabled() bool {
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return v.enabled
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}
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// SetEnabled sets the enabled state
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func (v *Button) SetEnabled(enabled bool) {
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v.enabled = enabled
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}
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// GetSize returns the size of the button
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func (v *Button) GetSize() (width, height int) {
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return v.width, v.height
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}
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// SetPosition moves the button
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func (v *Button) SetPosition(x, y int) {
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v.x = x
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v.y = y
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}
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// GetPosition returns the location of the button
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func (v *Button) GetPosition() (x, y int) {
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return v.x, v.y
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}
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// GetVisible returns the visibility of the button
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func (v *Button) GetVisible() bool {
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return v.visible
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}
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// SetVisible sets the visibility of the button
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func (v *Button) SetVisible(visible bool) {
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v.visible = visible
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}
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// GetPressed returns the pressed state of the button
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func (v *Button) GetPressed() bool {
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return v.pressed
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}
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// SetPressed sets the pressed state of the button
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func (v *Button) SetPressed(pressed bool) {
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v.pressed = pressed
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}
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