mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-14 00:06:45 -05:00
aae565d528
* MonStat2 loader * Fix a bunch of lint issues in d2datadict
228 lines
6.6 KiB
Go
228 lines
6.6 KiB
Go
package d2maprenderer
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import (
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"log"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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"github.com/OpenDiablo2/OpenDiablo2/d2common"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2ds1"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2dt1"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2render"
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)
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func (mr *MapRenderer) generateTileCache() {
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mr.palette, _ = loadPaletteForAct(d2enum.RegionIdType(mr.mapEngine.LevelType().ID))
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mapEngineSize := mr.mapEngine.Size()
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for idx, tile := range *mr.mapEngine.Tiles() {
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tileX := idx % mapEngineSize.Width
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tileY := (idx - tileX) / mapEngineSize.Width
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for i := range tile.Floors {
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if !tile.Floors[i].Hidden && tile.Floors[i].Prop1 != 0 {
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mr.generateFloorCache(&tile.Floors[i], tileX, tileY)
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}
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}
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for i := range tile.Shadows {
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if !tile.Shadows[i].Hidden && tile.Shadows[i].Prop1 != 0 {
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mr.generateShadowCache(&tile.Shadows[i], tileX, tileY)
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}
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}
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for i := range tile.Walls {
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if !tile.Walls[i].Hidden && tile.Walls[i].Prop1 != 0 {
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mr.generateWallCache(&tile.Walls[i], tileX, tileY)
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}
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}
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}
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}
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func (mr *MapRenderer) generateFloorCache(tile *d2ds1.FloorShadowRecord, tileX, tileY int) {
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tileOptions := mr.mapEngine.GetTiles(int32(tile.Style), int32(tile.Sequence), 0)
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var tileData []*d2dt1.Tile
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var tileIndex byte
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if tileOptions == nil {
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log.Printf("Could not locate tile Style:%d, Seq: %d, Type: %d\n", tile.Style, tile.Sequence, 0)
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tileData = append(tileData, &d2dt1.Tile{})
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tileData[0].Width = 10
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tileData[0].Height = 10
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} else {
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if !tileOptions[0].MaterialFlags.Lava {
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tileIndex = mr.getRandomTile(tileOptions, tileX, tileY, mr.mapEngine.Seed())
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tileData = append(tileData, &tileOptions[tileIndex])
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} else {
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tile.Animated = true
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for i := range tileOptions {
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tileData = append(tileData, &tileOptions[i])
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}
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}
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}
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for i := range tileData {
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if !tileData[i].MaterialFlags.Lava {
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tile.RandomIndex = tileIndex
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} else {
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tileIndex = byte(tileData[i].RarityFrameIndex)
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}
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cachedImage := mr.getImageCacheRecord(tile.Style, tile.Sequence, 0, tileIndex)
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if cachedImage != nil {
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return
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}
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tileYMinimum := int32(0)
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for _, block := range tileData[i].Blocks {
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tileYMinimum = d2common.MinInt32(tileYMinimum, int32(block.Y))
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}
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tileYOffset := d2common.AbsInt32(tileYMinimum)
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tileHeight := d2common.AbsInt32(tileData[i].Height)
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image, _ := d2render.NewSurface(int(tileData[i].Width), int(tileHeight), d2interface.FilterNearest)
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pixels := make([]byte, 4*tileData[i].Width*tileHeight)
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mr.decodeTileGfxData(tileData[i].Blocks, &pixels, tileYOffset, tileData[i].Width)
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image.ReplacePixels(pixels)
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mr.setImageCacheRecord(tile.Style, tile.Sequence, 0, tileIndex, image)
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}
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}
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func (mr *MapRenderer) generateShadowCache(tile *d2ds1.FloorShadowRecord, tileX, tileY int) {
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tileOptions := mr.mapEngine.GetTiles(int32(tile.Style), int32(tile.Sequence), 13)
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var tileIndex byte
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var tileData *d2dt1.Tile
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if tileOptions == nil {
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return
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} else {
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tileIndex = mr.getRandomTile(tileOptions, tileX, tileY, mr.mapEngine.Seed())
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tileData = &tileOptions[tileIndex]
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}
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if tileData.Width == 0 || tileData.Height == 0 {
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return
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}
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tile.RandomIndex = tileIndex
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tileMinY := int32(0)
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tileMaxY := int32(0)
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for _, block := range tileData.Blocks {
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tileMinY = d2common.MinInt32(tileMinY, int32(block.Y))
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tileMaxY = d2common.MaxInt32(tileMaxY, int32(block.Y+32))
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}
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tileYOffset := -tileMinY
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tileHeight := int(tileMaxY - tileMinY)
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tile.YAdjust = int(tileMinY + 80)
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cachedImage := mr.getImageCacheRecord(tile.Style, tile.Sequence, 13, tileIndex)
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if cachedImage != nil {
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return
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}
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image, _ := d2render.NewSurface(int(tileData.Width), tileHeight, d2interface.FilterNearest)
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pixels := make([]byte, 4*tileData.Width*int32(tileHeight))
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mr.decodeTileGfxData(tileData.Blocks, &pixels, tileYOffset, tileData.Width)
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image.ReplacePixels(pixels)
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mr.setImageCacheRecord(tile.Style, tile.Sequence, 13, tileIndex, image)
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}
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func (mr *MapRenderer) generateWallCache(tile *d2ds1.WallRecord, tileX, tileY int) {
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tileOptions := mr.mapEngine.GetTiles(int32(tile.Style), int32(tile.Sequence), int32(tile.Type))
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var tileIndex byte
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var tileData *d2dt1.Tile
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if tileOptions == nil {
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return
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} else {
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tileIndex = mr.getRandomTile(tileOptions, tileX, tileY, mr.mapEngine.Seed())
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tileData = &tileOptions[tileIndex]
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}
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tile.RandomIndex = tileIndex
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var newTileData *d2dt1.Tile = nil
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if tile.Type == 3 {
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newTileOptions := mr.mapEngine.GetTiles(int32(tile.Style), int32(tile.Sequence), int32(4))
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newTileIndex := mr.getRandomTile(newTileOptions, tileX, tileY, mr.mapEngine.Seed())
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newTileData = &newTileOptions[newTileIndex]
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}
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tileMinY := int32(0)
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tileMaxY := int32(0)
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target := tileData
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if newTileData != nil && newTileData.Height < tileData.Height {
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target = newTileData
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}
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for _, block := range target.Blocks {
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tileMinY = d2common.MinInt32(tileMinY, int32(block.Y))
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tileMaxY = d2common.MaxInt32(tileMaxY, int32(block.Y+32))
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}
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realHeight := d2common.MaxInt32(d2common.AbsInt32(tileData.Height), tileMaxY-tileMinY)
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tileYOffset := -tileMinY
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//tileHeight := int(tileMaxY - tileMinY)
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if tile.Type == 15 {
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tile.YAdjust = -int(tileData.RoofHeight)
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} else {
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tile.YAdjust = int(tileMinY) + 80
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}
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cachedImage := mr.getImageCacheRecord(tile.Style, tile.Sequence, tile.Type, tileIndex)
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if cachedImage != nil {
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return
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}
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if realHeight == 0 {
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log.Printf("Invalid 0 height for wall tile")
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return
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}
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image, _ := d2render.NewSurface(160, int(realHeight), d2interface.FilterNearest)
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pixels := make([]byte, 4*160*realHeight)
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mr.decodeTileGfxData(tileData.Blocks, &pixels, tileYOffset, 160)
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if newTileData != nil {
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mr.decodeTileGfxData(newTileData.Blocks, &pixels, tileYOffset, 160)
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}
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if err := image.ReplacePixels(pixels); err != nil {
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log.Panicf(err.Error())
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}
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mr.setImageCacheRecord(tile.Style, tile.Sequence, tile.Type, tileIndex, image)
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}
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func (mr *MapRenderer) getRandomTile(tiles []d2dt1.Tile, x, y int, seed int64) byte {
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/* Walker's Alias Method for weighted random selection
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* with xorshifting for random numbers */
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var tileSeed uint64
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tileSeed = uint64(seed) + uint64(x)
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tileSeed *= uint64(y) + uint64(mr.mapEngine.LevelType().ID)
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tileSeed ^= tileSeed << 13
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tileSeed ^= tileSeed >> 17
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tileSeed ^= tileSeed << 5
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weightSum := 0
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for _, tile := range tiles {
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weightSum += int(tile.RarityFrameIndex)
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}
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if weightSum == 0 {
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return 0
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}
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random := tileSeed % uint64(weightSum)
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sum := 0
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for i, tile := range tiles {
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sum += int(tile.RarityFrameIndex)
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if sum >= int(random) {
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return byte(i)
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}
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}
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// This return shouldn't be hit
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return 0
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}
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