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OpenDiablo2/d2common/data_dictionary.go
dk 515b66736d
Item Affixes (#328)
* main, d2common: load Magic/Rare/Unique Affix

* d2common: item affixes only

removed Rare/Unique Prefix/Suffix as those are related to monsters, not items.

* removed debug print from item_affix.go

* changed item affix type names for clarity, removed debug print from data_dictionary

* d2common: item affix datadict and records

Item Affixes are defined in `/data/global/excel/Magic{Prefix,Suffix}.txt`
Rare and Unique Pre/Suffixes seem to be for monsters, not items.

d2common: item affixes only

removed Rare/Unique Prefix/Suffix as those are related to monsters, not items.

removed debug print from item_affix.go

changed item affix type names for clarity, removed debug print from data_dictionary

* reverting to pre-allocating memory for parsing txt lines

* removing the rest of the rare/unique definitions

* removing the rest of the rare/unique definitions
2020-05-08 12:33:37 -04:00

50 lines
1.1 KiB
Go

package d2common
import (
"log"
"strconv"
"strings"
)
// DataDictionary represents a data file (Excel)
type DataDictionary struct {
FieldNameLookup map[string]int
Data [][]string
}
func LoadDataDictionary(text string) *DataDictionary {
result := &DataDictionary{}
lines := strings.Split(text, "\r\n")
fileNames := strings.Split(lines[0], "\t")
result.FieldNameLookup = make(map[string]int)
for i, fieldName := range fileNames {
result.FieldNameLookup[fieldName] = i
}
result.Data = make([][]string, len(lines)-2)
for i, line := range lines[1:] {
if len(strings.TrimSpace(line)) == 0 {
continue
}
values := strings.Split(line, "\t")
if len(values) != len(result.FieldNameLookup) {
continue
}
result.Data[i] = values
}
return result
}
func (v *DataDictionary) GetString(fieldName string, index int) string {
return v.Data[index][v.FieldNameLookup[fieldName]]
}
func (v *DataDictionary) GetNumber(fieldName string, index int) int {
str := v.GetString(fieldName, index)
str = EmptyToZero(AsterToEmpty(str))
result, err := strconv.Atoi(str)
if err != nil {
log.Panic(err)
}
return result
}