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* Refactored animation mode enum * More d2enum changes * Refactored tile enum * Refactored weapon class enum * Refactored more enums * Refactored item event enum * Fixed init_functions animation mode * Removed string2enum from MonsterAnimationMode * Refactored ItemStatCost description * Last enum lint errors * Regenerated monster stringer file
43 lines
1.5 KiB
Go
43 lines
1.5 KiB
Go
// Code generated by "stringer -linecomment -type PlayerAnimationMode -output player_animation_mode_string.go"; DO NOT EDIT.
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package d2enum
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import "strconv"
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func _() {
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// An "invalid array index" compiler error signifies that the constant values have changed.
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// Re-run the stringer command to generate them again.
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var x [1]struct{}
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_ = x[PlayerAnimationModeDeath-0]
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_ = x[PlayerAnimationModeNeutral-1]
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_ = x[PlayerAnimationModeWalk-2]
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_ = x[PlayerAnimationModeRun-3]
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_ = x[PlayerAnimationModeGetHit-4]
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_ = x[PlayerAnimationModeTownNeutral-5]
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_ = x[PlayerAnimationModeTownWalk-6]
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_ = x[PlayerAnimationModeAttack1-7]
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_ = x[PlayerAnimationModeAttack2-8]
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_ = x[PlayerAnimationModeBlock-9]
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_ = x[PlayerAnimationModeCast-10]
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_ = x[PlayerAnimationModeThrow-11]
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_ = x[PlayerAnimationModeKick-12]
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_ = x[PlayerAnimationModeSkill1-13]
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_ = x[PlayerAnimationModeSkill2-14]
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_ = x[PlayerAnimationModeSkill3-15]
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_ = x[PlayerAnimationModeSkill4-16]
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_ = x[PlayerAnimationModeDead-17]
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_ = x[PlayerAnimationModeSequence-18]
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_ = x[PlayerAnimationModeKnockBack-19]
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}
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const _PlayerAnimationMode_name = "DTNUWLRNGHTNTWA1A2BLSCTHKKS1S2S3S4DDGHGH"
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var _PlayerAnimationMode_index = [...]uint8{0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40}
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func (i PlayerAnimationMode) String() string {
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if i < 0 || i >= PlayerAnimationMode(len(_PlayerAnimationMode_index)-1) {
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return "PlayerAnimationMode(" + strconv.FormatInt(int64(i), 10) + ")"
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}
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return _PlayerAnimationMode_name[_PlayerAnimationMode_index[i]:_PlayerAnimationMode_index[i+1]]
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}
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