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OpenDiablo2/d2core/d2components/asset_dc6.go
gravestench 3f5d2c0938 major refactor of akara ecs
* component ID's are dynamically allocated now
* removed `akara.BaseComponent` member from components
* component declarations drastically reduced
2020-12-07 12:44:11 -08:00

43 lines
1.2 KiB
Go

//nolint:dupl,golint,stylecheck // component declarations are supposed to look the same
package d2components
import (
"github.com/gravestench/akara"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2dc6"
)
// static check that Dc6 implements Component
var _ akara.Component = &Dc6{}
// Dc6 is a component that contains an embedded DC6 struct
type Dc6 struct {
*d2dc6.DC6
}
// New returns a Dc6 component. By default, it contains a nil instance.
func (*Dc6) New() akara.Component {
return &Dc6{}
}
// Dc6Factory is a wrapper for the generic component factory that returns Dc6 component instances.
// This can be embedded inside of a system to give them the methods for adding, retrieving, and removing a Dc6.
type Dc6Factory struct {
Dc6 *akara.ComponentFactory
}
// AddDc6 adds a Dc6 component to the given entity and returns it
func (m *Dc6Factory) AddDc6(id akara.EID) *Dc6 {
return m.Dc6.Add(id).(*Dc6)
}
// GetDc6 returns the Dc6 component for the given entity, and a bool for whether or not it exists
func (m *Dc6Factory) GetDc6(id akara.EID) (*Dc6, bool) {
component, found := m.Dc6.Get(id)
if !found {
return nil, found
}
return component.(*Dc6), found
}