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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-02 09:17:19 -04:00
OpenDiablo2/d2core/d2ui/widget_group.go
juander c148941194 d2ui/drawable: Refactor render() method to not return error
this simplifies error handling statements all over the ui code. Before
we had to write:

if err := foo.Render(target); err != nil {
    return err
}

which simplifies now to foo.Render(target)
2020-11-11 14:55:59 +01:00

88 lines
1.7 KiB
Go

package d2ui
import (
"sort"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
)
// static check that WidgetGroup implements widget
var _ Widget = &WidgetGroup{}
// WidgetGroup allows the grouping of widgets to apply actions to all
// widgets at once.
type WidgetGroup struct {
*BaseWidget
entries []Widget
priority RenderPriority
}
// NewWidgetGroup creates a new widget group
func (ui *UIManager) NewWidgetGroup(priority RenderPriority) *WidgetGroup {
base := NewBaseWidget(ui)
base.SetRenderPriority(priority)
group := &WidgetGroup{
BaseWidget: base,
}
ui.addWidgetGroup(group)
return group
}
// AddWidget adds a widget to the group
func (wg *WidgetGroup) AddWidget(w Widget) {
wg.adjustSize(w)
wg.entries = append(wg.entries, w)
sort.SliceStable(wg.entries, func(i, j int) bool {
return wg.entries[i].GetRenderPriority() < wg.entries[j].GetRenderPriority()
})
}
// adjustSize recalculates the bounding box if a new widget is added
func (wg *WidgetGroup) adjustSize(w Widget) {
x, y := w.GetPosition()
width, height := w.GetSize()
if x+width > wg.width {
wg.width = x + width
}
if wg.x > x {
wg.width += wg.x - x
wg.x = x
}
if y+height > wg.height {
wg.height = x + height
}
if wg.y > y {
wg.height += wg.y - y
wg.y = y
}
}
// Advance is a no-op here
func (wg *WidgetGroup) Advance(elapsed float64) error {
// No-op
return nil
}
// Render draw the widgets to the screen
func (wg *WidgetGroup) Render(target d2interface.Surface) {
for _, entry := range wg.entries {
if entry.GetVisible() {
entry.Render(target)
}
}
}
// SetVisible sets the visibility of all widgets in the group
func (wg *WidgetGroup) SetVisible(visible bool) {
for _, entry := range wg.entries {
entry.SetVisible(visible)
}
}