mirror of
https://github.com/OpenDiablo2/OpenDiablo2
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40cc421f51
* saving of player should be done on the server. That's also where the loading happens. * refactor nearly everything, but this time it looks not that bad... * MAke Linter happy * Typo... uuups
23 lines
915 B
Go
23 lines
915 B
Go
package d2hero
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import (
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2inventory"
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)
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// HeroState stores the state of the player
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type HeroState struct {
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HeroName string `json:"heroName"`
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HeroType d2enum.Hero `json:"heroType"`
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HeroLevel int `json:"heroLevel"`
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Act int `json:"act"`
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FilePath string `json:"-"`
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Equipment d2inventory.CharacterEquipment `json:"equipment"`
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Stats *HeroStatsState `json:"stats"`
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Skills map[int]*HeroSkill `json:"skills"`
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X float64 `json:"x"`
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Y float64 `json:"y"`
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LeftSkill int `json:"leftSkill"`
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RightSkill int `json:"rightSkill"`
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}
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