mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-12-24 19:18:12 -05:00
6f8b43f8d6
* suppressing the magic number lint errors in mapgen, it will get a heavy refactor soon, hopefully... * adding string token constants for SkillClass * adding panic on error to left/right skill select render * fixed cuddle lint error * fixed unnecessary conversion, unused func param lint errors in dcc_animation.go * adding comment for skill class tokens * fixed typo in comment * removed unused parameter in dcc/dc6 animations * supress warning about Object.setMode always being passed direction value of 0 * fixed all invalid golint directives * fixed a couple gocritic lint errors
47 lines
1.2 KiB
Go
47 lines
1.2 KiB
Go
package d2hero
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import (
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"encoding/json"
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"log"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2records"
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)
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// HeroSkill stores additional payload for a skill of a hero.
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type HeroSkill struct {
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*d2records.SkillRecord
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*d2records.SkillDescriptionRecord
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SkillPoints int
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shallow *shallowHeroSkill
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}
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// An auxiliary struct which only stores the ID of the SkillRecord, instead of the whole SkillRecord
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// and SkillDescrptionRecord.
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type shallowHeroSkill struct {
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SkillID int `json:"skillId"`
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SkillPoints int `json:"skillPoints"`
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}
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// MarshalJSON overrides the default logic used when the HeroSkill is serialized to a byte array.
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func (hs *HeroSkill) MarshalJSON() ([]byte, error) {
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// only serialize the shallow object instead of the SkillRecord & SkillDescriptionRecord
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bytes, err := json.Marshal(hs.shallow)
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if err != nil {
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log.Fatalln(err)
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}
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return bytes, err
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}
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// UnmarshalJSON overrides the default logic used when the HeroSkill is deserialized from a byte array.
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func (hs *HeroSkill) UnmarshalJSON(data []byte) error {
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shallow := &shallowHeroSkill{}
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if err := json.Unmarshal(data, shallow); err != nil {
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return err
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}
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hs.shallow = shallow
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return nil
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}
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