mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-19 02:46:35 -05:00
d56c4387ff
* delint_d2networking not sure what to do about lint error G110 on calls to `io.Copy`, warns about gzip compression bomb possibility, leaving those. all todo's have been left. * removed duplicate const
26 lines
876 B
Go
26 lines
876 B
Go
package d2netpacket
|
|
|
|
import (
|
|
"github.com/OpenDiablo2/OpenDiablo2/d2game/d2player"
|
|
"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2netpacket/d2netpackettype"
|
|
)
|
|
|
|
// PlayerConnectionRequestPacket contains a player ID and game state.
|
|
// It is sent by a remote client to initiate a connection (join a game).
|
|
type PlayerConnectionRequestPacket struct {
|
|
ID string `json:"id"`
|
|
PlayerState *d2player.PlayerState `json:"gameState"`
|
|
}
|
|
|
|
// CreatePlayerConnectionRequestPacket returns a NetPacket which defines a
|
|
// PlayerConnectionRequestPacket with the given ID and game state.
|
|
func CreatePlayerConnectionRequestPacket(id string, playerState *d2player.PlayerState) NetPacket {
|
|
return NetPacket{
|
|
PacketType: d2netpackettype.PlayerConnectionRequest,
|
|
PacketData: PlayerConnectionRequestPacket{
|
|
ID: id,
|
|
PlayerState: playerState,
|
|
},
|
|
}
|
|
}
|