mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-20 03:16:26 -05:00
78ecc3557e
* wip d2items system and item properties * added loader for TreasureClassEx.txt * wip item spawn from treasure class records * wip items * add call to init item equivalencies, remove treasure class test from d2app * made item affix records global var a map of affix codes to the records * changed how item to item common record equivalency is determined * changed set items records export to a map of their codes to the records, grouped property params into a struct * changed property parameter field from calcstring to string * fixed bug in stat value clone * adding equipper interface as part of stat context, eventually to be used to resolve set bonus (among other things) * made the item interface simpler, only needs name and description methods * adding equipper interface, for anything that will equip or have active items * handle case where min and max are swapped, removed commented code * added property/stat resolution for magic, rare, set, and unique items * adding item generator which can roll for items using treasure class records * fixed item equivalency func being called in the wrong spot * added item spawning - added packet type for spawning items - added client/server handlers for SpawnItem packets - added map entity for items - added simpler item provider function in diablo2item package - added debug terminal command for spawning items
26 lines
627 B
Go
26 lines
627 B
Go
package d2netpacket
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import (
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"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2netpacket/d2netpackettype"
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)
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// CreateItemPacket contains the data required to create a Item entity
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type SpawnItemPacket struct {
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X int `json:"x"`
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Y int `json:"y"`
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Codes []string `json:"codes"`
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}
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// CreateSpawnItemPacket returns a NetPacket which declares a
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// SpawnItemPacket with the data in given parameters.
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func CreateSpawnItemPacket(x, y int, codes ...string) NetPacket {
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return NetPacket{
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PacketType: d2netpackettype.SpawnItem,
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PacketData: SpawnItemPacket{
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X: x,
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Y: y,
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Codes: codes,
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},
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}
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}
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