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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-20 03:16:26 -05:00
OpenDiablo2/d2networking/d2netpacket/packet_item_spawn.go
lord 78ecc3557e
simple item spawning in map (#651)
* wip d2items system and item properties

* added loader for TreasureClassEx.txt

* wip item spawn from treasure class records

* wip items

* add call to init item equivalencies, remove treasure class test from d2app

* made item affix records global var a map of affix codes to the records

* changed how item to item common record equivalency is determined

* changed set items records export to a map of their codes to the records, grouped property params into a struct

* changed property parameter field from calcstring to string

* fixed bug in stat value clone

* adding equipper interface as part of stat context, eventually to be used to resolve set bonus (among other things)

* made the item interface simpler, only needs name and description methods

* adding equipper interface, for anything that will equip or have active items

* handle case where min and max are swapped, removed commented code

* added property/stat resolution for magic, rare, set, and unique items

* adding item generator which can roll for items using treasure class records

* fixed item equivalency func being called in the wrong spot

* added item spawning

- added packet type for spawning items
- added client/server handlers for SpawnItem packets
- added map entity for items
- added simpler item provider function in diablo2item package
- added debug terminal command for spawning items
2020-07-30 15:04:05 -04:00

26 lines
627 B
Go

package d2netpacket
import (
"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2netpacket/d2netpackettype"
)
// CreateItemPacket contains the data required to create a Item entity
type SpawnItemPacket struct {
X int `json:"x"`
Y int `json:"y"`
Codes []string `json:"codes"`
}
// CreateSpawnItemPacket returns a NetPacket which declares a
// SpawnItemPacket with the data in given parameters.
func CreateSpawnItemPacket(x, y int, codes ...string) NetPacket {
return NetPacket{
PacketType: d2netpackettype.SpawnItem,
PacketData: SpawnItemPacket{
X: x,
Y: y,
Codes: codes,
},
}
}