mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2025-02-06 00:26:40 -05:00
d0c6cd61dd
* Reorganize MapEngine This is already turning into a mess... * Map engine selects tile index to use Still very ugly * Fix subtile flag combination * Prepare randomly generated base tiles * Restore collision viewer * Movement works again, searches for straight paths Paths are now d2vector slices * Fix LOS calculation * Fix test (I think) |
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.. | ||
block.go | ||
doc.go | ||
dt1.go | ||
gfx_decode.go | ||
material.go | ||
subtile_test.go | ||
subtile.go | ||
tile.go |