mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-10-15 22:54:35 -04:00
783993470e
* fixed lint error in d2app/app.go * go fmt entire project * adding doc.go for d2records * fixed lint issues in d2core/d2map * fixed lint error in d2interface/palette.go * fixed lint error in d2core/d2hero/hero_state_factory.go * adding dov.go to d2common/d2geom * fixing lint errors in d2common/d2loader * adding doc.go to d2common/d2cache * adding doc files for d2datautils, d2util, d2path * adding package doc strings for mapgen, in-geam help screen, and tcp client connection * removed all cuddling lint errors * changed stamina equality check to '<=' instead of '<'
61 lines
1.8 KiB
Go
61 lines
1.8 KiB
Go
package d2netpacket
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import (
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"encoding/json"
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"log"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2hero"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2inventory"
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"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2netpacket/d2netpackettype"
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)
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// AddPlayerPacket contains the data required to create a Player entity.
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// It is sent by the server to create the entity for a newly connected
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// player on a client.
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type AddPlayerPacket struct {
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ID string `json:"id"`
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Name string `json:"name"`
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X int `json:"x"`
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Y int `json:"y"`
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HeroType d2enum.Hero `json:"hero"`
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Equipment d2inventory.CharacterEquipment `json:"equipment"`
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Stats *d2hero.HeroStatsState `json:"heroStats"`
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Skills map[int]*d2hero.HeroSkill `json:"heroSkills"`
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}
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// CreateAddPlayerPacket returns a NetPacket which declares an
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// AddPlayerPacket with the data in given parameters.
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func CreateAddPlayerPacket(id, name string, x, y int, heroType d2enum.Hero,
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stats *d2hero.HeroStatsState, skills map[int]*d2hero.HeroSkill, equipment d2inventory.CharacterEquipment) NetPacket {
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addPlayerPacket := AddPlayerPacket{
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ID: id,
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Name: name,
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X: x,
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Y: y,
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HeroType: heroType,
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Equipment: equipment,
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Stats: stats,
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Skills: skills,
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}
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b, err := json.Marshal(addPlayerPacket)
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if err != nil {
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log.Print(err)
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}
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return NetPacket{
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PacketType: d2netpackettype.AddPlayer,
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PacketData: b,
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}
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}
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func UnmarshalAddPlayer(packet []byte) (AddPlayerPacket, error) {
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var p AddPlayerPacket
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if err := json.Unmarshal(packet, &p); err != nil {
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return p, err
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}
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return p, nil
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}
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