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https://github.com/OpenDiablo2/OpenDiablo2
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2254e4b2a6
* Networking refactor * Networking refactor * Networking refactor * Networking refactor * Refactor netpacket for json.Rawmessages as the data type and client side JSON decoder. * Move game server connection handler to json decoder. * Move game server connection handler to json decoder.
29 lines
619 B
Go
29 lines
619 B
Go
package d2netpacket
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import (
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"encoding/json"
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"time"
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"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2netpacket/d2netpackettype"
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)
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// PingPacket contains the time at which it was sent. It is sent by the
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// server and instructs the client to respond with a Pong packet.
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type PingPacket struct {
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TS time.Time `json:"ts"`
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}
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// CreatePingPacket returns a NetPacket which declares a GenerateMapPacket
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// with the the current time.
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func CreatePingPacket() NetPacket {
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ping := PingPacket{
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TS: time.Now(),
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}
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b, _ := json.Marshal(ping)
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return NetPacket{
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PacketType: d2netpackettype.Ping,
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PacketData: b,
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}
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}
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