mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-10-15 06:33:46 -04:00
0218cad717
* move music path enumerations into d2resource * move text dictionary (.tbl) loader into d2fileformats sub-package d2tbl * lint fix, add doc file for d2tbl * moved data_dictionary.go into d2fileformats sub-package d2txt, added doc file * added sub-packages d2geom for geometry-related things, and d2path for path-related things * moved calcstring.go to d2calculation * move bitmuncher, bitstream, stream reader/writer from d2common into sub-package d2datautils * fix lint errors in d2datadict loaders (caused by moving stuf around in d2common) * move size.go into d2geom * move d2common/cache.go into sub-package d2common/d2cache * renamed d2debugutil to d2util, moved utility functions from d2common into d2util
95 lines
2.1 KiB
Go
95 lines
2.1 KiB
Go
package d2datadict
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import (
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"log"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2txt"
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)
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// SoundEntry represents a sound entry
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type SoundEntry struct {
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Handle string
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FileName string
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Index int
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Volume int
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GroupSize int
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FadeIn int
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FadeOut int
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Duration int
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Compound int
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Reverb int
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Falloff int
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Priority int
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Block1 int
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Block2 int
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Block3 int
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Loop bool
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DeferInst bool
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StopInst bool
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Cache bool
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AsyncOnly bool
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Stream bool
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Stereo bool
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Tracking bool
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Solo bool
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MusicVol bool
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}
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// Sounds stores all of the SoundEntries
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//nolint:gochecknoglobals // Currently global by design, only written once
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var Sounds map[string]*SoundEntry
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// LoadSounds loads SoundEntries from sounds.txt
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func LoadSounds(file []byte) {
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Sounds = make(map[string]*SoundEntry)
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d := d2txt.LoadDataDictionary(file)
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for d.Next() {
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entry := &SoundEntry{
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Handle: d.String("Sound"),
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Index: d.Number("Index"),
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FileName: d.String("FileName"),
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Volume: d.Number("Volume"),
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GroupSize: d.Number("Group Size"),
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Loop: d.Bool("Loop"),
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FadeIn: d.Number("Fade In"),
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FadeOut: d.Number("Fade Out"),
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DeferInst: d.Bool("Defer Inst"),
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StopInst: d.Bool("Stop Inst"),
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Duration: d.Number("Duration"),
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Compound: d.Number("Compound"),
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Reverb: d.Number("Reverb"),
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Falloff: d.Number("Falloff"),
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Cache: d.Bool("Cache"),
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AsyncOnly: d.Bool("Async Only"),
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Priority: d.Number("Priority"),
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Stream: d.Bool("Stream"),
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Stereo: d.Bool("Stereo"),
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Tracking: d.Bool("Tracking"),
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Solo: d.Bool("Solo"),
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MusicVol: d.Bool("Music Vol"),
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Block1: d.Number("Block 1"),
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Block2: d.Number("Block 2"),
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Block3: d.Number("Block 3"),
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}
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Sounds[entry.Handle] = entry
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}
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if d.Err != nil {
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panic(d.Err)
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}
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log.Printf("Loaded %d sound definitions", len(Sounds))
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}
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// SelectSoundByIndex selects a sound by its ID
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func SelectSoundByIndex(index int) *SoundEntry {
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for idx := range Sounds {
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if Sounds[idx].Index == index {
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return Sounds[idx]
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}
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}
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return nil
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}
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