mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-18 02:16:23 -05:00
60e6fcb7ac
* moved filter constants back to d2enum * moving key and mouse button enums into d2enum * moving render type enum into d2enum * moving input even priority enums into d2enum * moving terminal enums into d2enum
156 lines
3.5 KiB
Go
156 lines
3.5 KiB
Go
package d2asset
|
|
|
|
import (
|
|
"errors"
|
|
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
|
|
|
|
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2dcc"
|
|
d2iface "github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
|
|
)
|
|
|
|
// DC6Animation is an animation made from a DC6 file
|
|
type DC6Animation struct {
|
|
animation
|
|
dc6Path string
|
|
palette d2iface.Palette
|
|
renderer d2iface.Renderer
|
|
}
|
|
|
|
// CreateDC6Animation creates an Animation from d2dc6.DC6 and d2dat.DATPalette
|
|
func CreateDC6Animation(renderer d2iface.Renderer, dc6Path string,
|
|
palette d2iface.Palette) (d2iface.Animation, error) {
|
|
dc6, err := loadDC6(dc6Path)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
animation := animation{
|
|
directions: make([]animationDirection, dc6.Directions),
|
|
playLength: defaultPlayLength,
|
|
playLoop: true,
|
|
originAtBottom: true,
|
|
}
|
|
|
|
anim := DC6Animation{
|
|
animation: animation,
|
|
dc6Path: dc6Path,
|
|
palette: palette,
|
|
renderer: renderer,
|
|
}
|
|
|
|
err = anim.SetDirection(0)
|
|
|
|
return &anim, err
|
|
}
|
|
|
|
// SetDirection decodes and sets the direction
|
|
func (a *DC6Animation) SetDirection(directionIndex int) error {
|
|
const smallestInvalidDirectionIndex = 64
|
|
if directionIndex >= smallestInvalidDirectionIndex {
|
|
return errors.New("invalid direction index")
|
|
}
|
|
|
|
direction := d2dcc.Dir64ToDcc(directionIndex, len(a.directions))
|
|
if !a.directions[direction].decoded {
|
|
err := a.decodeDirection(direction)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
}
|
|
|
|
a.directionIndex = direction
|
|
a.frameIndex = 0
|
|
|
|
return nil
|
|
}
|
|
|
|
func (a *DC6Animation) decodeDirection(directionIndex int) error {
|
|
dc6, err := loadDC6(a.dc6Path)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
startFrame := directionIndex * int(dc6.FramesPerDirection)
|
|
|
|
for i := 0; i < int(dc6.FramesPerDirection); i++ {
|
|
dc6Frame := dc6.Frames[startFrame+i]
|
|
|
|
sfc, err := a.renderer.NewSurface(int(dc6Frame.Width), int(dc6Frame.Height),
|
|
d2enum.FilterNearest)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
indexData := make([]int, dc6Frame.Width*dc6Frame.Height)
|
|
for i := range indexData {
|
|
indexData[i] = -1
|
|
}
|
|
|
|
x := 0
|
|
y := int(dc6Frame.Height) - 1
|
|
offset := 0
|
|
|
|
for {
|
|
b := int(dc6Frame.FrameData[offset])
|
|
offset++
|
|
|
|
if b == 0x80 {
|
|
if y == 0 {
|
|
break
|
|
}
|
|
y--
|
|
x = 0
|
|
} else if b&0x80 > 0 {
|
|
transparentPixels := b & 0x7f
|
|
for i := 0; i < transparentPixels; i++ {
|
|
indexData[x+y*int(dc6Frame.Width)+i] = -1
|
|
}
|
|
x += transparentPixels
|
|
} else {
|
|
for i := 0; i < b; i++ {
|
|
indexData[x+y*int(dc6Frame.Width)+i] = int(dc6Frame.FrameData[offset])
|
|
offset++
|
|
}
|
|
x += b
|
|
}
|
|
}
|
|
|
|
bytesPerPixel := 4
|
|
colorData := make([]byte, int(dc6Frame.Width)*int(dc6Frame.Height)*bytesPerPixel)
|
|
|
|
for i := 0; i < int(dc6Frame.Width*dc6Frame.Height); i++ {
|
|
// TODO: Is this == -1 or < 1?
|
|
if indexData[i] < 1 {
|
|
continue
|
|
}
|
|
|
|
c := a.palette.GetColors()[indexData[i]]
|
|
colorData[i*bytesPerPixel] = c.R()
|
|
colorData[i*bytesPerPixel+1] = c.G()
|
|
colorData[i*bytesPerPixel+2] = c.B()
|
|
colorData[i*bytesPerPixel+3] = c.A()
|
|
}
|
|
|
|
if err := sfc.ReplacePixels(colorData); err != nil {
|
|
return err
|
|
}
|
|
|
|
a.directions[directionIndex].decoded = true
|
|
a.directions[directionIndex].frames = append(a.directions[directionIndex].frames, &animationFrame{
|
|
width: int(dc6Frame.Width),
|
|
height: int(dc6Frame.Height),
|
|
offsetX: int(dc6Frame.OffsetX),
|
|
offsetY: int(dc6Frame.OffsetY),
|
|
image: sfc,
|
|
})
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
// Clone creates a copy of the animation
|
|
func (a *DC6Animation) Clone() d2iface.Animation {
|
|
animation := *a
|
|
return &animation
|
|
}
|