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- Clicking the active left/right skill now opens a skill select panel. Only the available skills for the hero, which are valid for the panel type are shown. Clicking on a skill from the skill select panel makes it the new active skill for the hero. - Hovering a skill in the skill select panel shows the skill name + skill description. - New command which learns all skills for a specific class(not persisted to a save file yet) - e.g. `learnskills ama` will learn skills for the Amazon class. - Initialize HeroSkill.shallowHeroSkill struct in the hero state factory, so we can use it when we serialize the HeroSkill to packets/game save files. - The parsed Skill.ListRow is now a number instead of string. Co-authored-by: Presiyan Ivanov <presiyan-ivanov@users.noreply.github.com> |
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.. | ||
help | ||
doc.go | ||
equipment_slot.go | ||
escape_menu.go | ||
game_controls.go | ||
hero_stats_panel.go | ||
input_callback_listener.go | ||
inventory_grid.go | ||
inventory.go | ||
mini_panel.go | ||
skill_row.go | ||
skill_select_menu.go | ||
skill_select_panel.go | ||
skilltree.go |