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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-03 01:37:18 -04:00
OpenDiablo2/d2core/d2hero/hero_skill_util.go
presiyan-ivanov 7661b81576
Initial left & right skill select panel implementation. HeroSkill serialization cleanup. (#783)
- Clicking the active left/right skill now opens a skill select panel.
Only the available skills for the hero, which are valid for the panel type are shown.
Clicking on a skill from the skill select panel makes it the new active skill for the hero.

- Hovering a skill in the skill select panel shows the skill name +
skill description.

- New command which learns all skills for a specific
class(not persisted to a save file yet) - e.g. `learnskills ama` will learn
skills for the Amazon class.

- Initialize HeroSkill.shallowHeroSkill struct in the hero state factory, so we can use it
when we serialize the HeroSkill to packets/game save files.

- The parsed Skill.ListRow is now a number instead  of string.

Co-authored-by: Presiyan Ivanov <presiyan-ivanov@users.noreply.github.com>
2020-10-22 16:53:18 -04:00

14 lines
660 B
Go

package d2hero
import "github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
// HydrateSkills will load the SkillRecord & SkillDescriptionRecord from the asset manager, using the skill ID.
// This is done to avoid serializing the whole record data of HeroSkill to a game save or network packets.
// We cant do this while unmarshalling because there is no reference to the asset manager.
func HydrateSkills(skills map[int]*HeroSkill, asset *d2asset.AssetManager) {
for skillID, skill := range skills {
skill.SkillRecord = asset.Records.Skill.Details[skillID]
skill.SkillDescriptionRecord = asset.Records.Skill.Descriptions[skill.SkillRecord.Skilldesc]
}
}