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- Clicking the active left/right skill now opens a skill select panel. Only the available skills for the hero, which are valid for the panel type are shown. Clicking on a skill from the skill select panel makes it the new active skill for the hero. - Hovering a skill in the skill select panel shows the skill name + skill description. - New command which learns all skills for a specific class(not persisted to a save file yet) - e.g. `learnskills ama` will learn skills for the Amazon class. - Initialize HeroSkill.shallowHeroSkill struct in the hero state factory, so we can use it when we serialize the HeroSkill to packets/game save files. - The parsed Skill.ListRow is now a number instead of string. Co-authored-by: Presiyan Ivanov <presiyan-ivanov@users.noreply.github.com> |
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.. | ||
animation_frame_direction.go | ||
animation_frame_event.go | ||
animation_frame.go | ||
composite_type_string.go | ||
composite_type.go | ||
doc.go | ||
draw_effect.go | ||
encoding_type.go | ||
equipped_slot.go | ||
filter.go | ||
hero_stance.go | ||
hero_string2enum.go | ||
hero_string.go | ||
hero.go | ||
input_button.go | ||
input_key.go | ||
input_priority.go | ||
inventory_item_type.go | ||
item_affix_type.go | ||
item_event_functions.go | ||
item_events.go | ||
item_quality.go | ||
layer_stream_type.go | ||
level_generation_types.go | ||
level_teleport_flags.go | ||
monster_alignment_type.go | ||
monster_animation_mode_string.go | ||
monster_animation_mode.go | ||
monster_combat_type.go | ||
monumod_const_index.go | ||
npc_action_type.go | ||
object_animation_mode_string2enum.go | ||
object_animation_mode_string.go | ||
object_animation_mode.go | ||
object_type.go | ||
operator_type.go | ||
pet_icon_type.go | ||
player_animation_mode_string.go | ||
player_animation_mode.go | ||
readme.md | ||
region_id.go | ||
region_layer.go | ||
render_type.go | ||
skill_class.go | ||
terminal_category.go | ||
tile.go | ||
weapon_class_string2enum.go | ||
weapon_class_string.go | ||
weapon_class.go |
OpenDiablo2 Enums
Items in this folder are compiled with two programs. You can obtain them by running the following:
go get golang.org/x/tools/cmd/stringer
go get github.com/mewspring/tools/cmd/string2enum
Once you have the tools installed, simply run the following command in this folder to regenerate the support files:
go generate
If you add any enums (e.g. AnimationMode
), make sure to add the following to the end of the
file:
//go:generate stringer -linecomment -type AnimationMode