mirror of
https://github.com/OpenDiablo2/OpenDiablo2
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1654fd7e90
- made an enum for NPCActionType to get rid of magic numbers - moved the enum to d2enum - fixed lint errors in npc.go - fixed lint errors in mapstamp.go (because it was using npc.go)
15 lines
282 B
Go
15 lines
282 B
Go
package d2enum
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// NPCActionType determines composite mode animations for NPC's as they move around
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type NPCActionType int
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// NPCAction types
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// TODO: Figure out what 1-3 are for
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const (
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NPCActionInvalid NPCActionType = iota
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NPCAction1
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NPCAction2
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NPCAction3
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NPCActionSkill1
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)
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