mirror of
https://github.com/OpenDiablo2/OpenDiablo2
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1c2b4869a1
* Switch items to dynamic load with a common struct, add misc.txt loading * Update Ebiten Reference * Switch references to point to D2Shared * Migrate part 2
51 lines
1.0 KiB
Go
51 lines
1.0 KiB
Go
package d2audio
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import (
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"log"
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"github.com/OpenDiablo2/D2Shared/d2common/d2interface"
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"github.com/OpenDiablo2/D2Shared/d2data/d2datadict"
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"github.com/hajimehoshi/ebiten/audio/wav"
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"github.com/hajimehoshi/ebiten/audio"
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)
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type SoundEffect struct {
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player *audio.Player
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}
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func CreateSoundEffect(sfx string, fileProvider d2interface.FileProvider, context *audio.Context, volume float64) *SoundEffect {
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result := &SoundEffect{}
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var soundFile string
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if _, exists := d2datadict.Sounds[sfx]; exists {
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soundEntry := d2datadict.Sounds[sfx]
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soundFile = soundEntry.FileName
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} else {
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soundFile = sfx
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}
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audioData := fileProvider.LoadFile(soundFile)
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d, err := wav.Decode(context, audio.BytesReadSeekCloser(audioData))
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if err != nil {
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log.Fatal(err)
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}
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player, err := audio.NewPlayer(context, d)
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if err != nil {
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log.Fatal(err)
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}
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player.SetVolume(volume)
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result.player = player
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return result
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}
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func (v *SoundEffect) Play() {
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v.player.Rewind()
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v.player.Play()
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}
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func (v *SoundEffect) Stop() {
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v.player.Pause()
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}
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