1
1
mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-11-18 02:16:23 -05:00
OpenDiablo2/d2core/d2records/automap_loader.go
2020-12-18 18:46:34 +01:00

46 lines
995 B
Go

package d2records
import (
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2txt"
)
func autoMapLoader(r *RecordManager, d *d2txt.DataDictionary) error {
records := make(AutoMaps, 0)
var frameFields = []string{"Cel1", "Cel2", "Cel3", "Cel4"}
for d.Next() {
record := &AutoMapRecord{
LevelName: d.String("LevelName"),
TileName: d.String("TileName"),
Style: d.Number("Style"),
StartSequence: d.Number("StartSequence"),
EndSequence: d.Number("EndSequence"),
// Note: aren't useful see the AutoMapRecord struct.
//Type1: d.String("Type1"),
//Type2: d.String("Type2"),
//Type3: d.String("Type3"),
//Type4: d.String("Type4"),
}
record.Frames = make([]int, len(frameFields))
for i := range frameFields {
record.Frames[i] = d.Number(frameFields[i])
}
records = append(records, record)
}
if d.Err != nil {
return d.Err
}
r.Debugf("Loaded %d AutoMap records", len(records))
r.Level.AutoMaps = records
return nil
}