mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-02 17:27:23 -04:00
6f2c212417
* Configuration cleanup * Cleanup * Continued UI work
48 lines
998 B
Go
48 lines
998 B
Go
package d2gui
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import (
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2render"
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)
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type Sprite struct {
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widgetBase
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segmentsX int
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segmentsY int
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frameOffset int
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animation *d2asset.Animation
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}
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func createSprite(imagePath, palettePath string) (*Sprite, error) {
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animation, err := d2asset.LoadAnimation(imagePath, palettePath)
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if err != nil {
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return nil, err
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}
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sprite := &Sprite{}
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sprite.animation = animation
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sprite.SetVisible(true)
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return sprite, nil
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}
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func (s *Sprite) SetSegmented(segmentsX, segmentsY, frameOffset int) {
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s.segmentsX = segmentsX
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s.segmentsY = segmentsY
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s.frameOffset = frameOffset
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}
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func (s *Sprite) render(target d2render.Surface) error {
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return renderSegmented(s.animation, s.segmentsX, s.segmentsY, s.frameOffset, target)
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}
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func (s *Sprite) advance(elapsed float64) error {
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return s.animation.Advance(elapsed)
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}
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func (s *Sprite) getSize() (int, int) {
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return s.animation.GetCurrentFrameSize()
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}
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