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OpenDiablo2/d2game/d2player/stats.go
nicholas-eden b957661915 Add panel to contain hero stats (#299)
Left framing with stats panel, bound to 'C' key.
2020-02-08 10:51:11 -05:00

125 lines
2.4 KiB
Go

package d2player
import (
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2render"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2ui"
)
type HeroStats struct {
frame *d2ui.Sprite
panel *d2ui.Sprite
originX int
originY int
isOpen bool
}
func NewHeroStats() *HeroStats {
originX := 0
originY := 0
return &HeroStats{
originX: originX,
originY: originY,
}
}
func (s *HeroStats) Load() {
animation, _ := d2asset.LoadAnimation(d2resource.Frame, d2resource.PaletteSky)
s.frame, _ = d2ui.LoadSprite(animation)
animation, _ = d2asset.LoadAnimation(d2resource.InventoryCharacterPanel, d2resource.PaletteSky)
s.panel, _ = d2ui.LoadSprite(animation)
}
func (s *HeroStats) IsOpen() bool {
return s.isOpen
}
func (s *HeroStats) Toggle() {
s.isOpen = !s.isOpen
}
func (s *HeroStats) Open() {
s.isOpen = true
}
func (s *HeroStats) Close() {
s.isOpen = false
}
func (s *HeroStats) Render(target d2render.Surface) {
if !s.isOpen {
return
}
x, y := s.originX, s.originY
// Frame
// Top left
s.frame.SetCurrentFrame(0)
w, h := s.frame.GetCurrentFrameSize()
s.frame.SetPosition(x, y+h)
s.frame.Render(target)
x += w
y += h
// Top right
s.frame.SetCurrentFrame(1)
w, h = s.frame.GetCurrentFrameSize()
s.frame.SetPosition(x, s.originY+h)
s.frame.Render(target)
x = s.originX
// Right
s.frame.SetCurrentFrame(2)
w, h = s.frame.GetCurrentFrameSize()
s.frame.SetPosition(x, y+h)
s.frame.Render(target)
y += h
// Bottom left
s.frame.SetCurrentFrame(3)
w, h = s.frame.GetCurrentFrameSize()
s.frame.SetPosition(x, y+h)
s.frame.Render(target)
x += w
// Bottom right
s.frame.SetCurrentFrame(4)
w, h = s.frame.GetCurrentFrameSize()
s.frame.SetPosition(x, y+h)
s.frame.Render(target)
x, y = s.originX, s.originY
y += 64
x += 80
// Panel
// Top left
s.panel.SetCurrentFrame(0)
w, h = s.panel.GetCurrentFrameSize()
s.panel.SetPosition(x, y+h)
s.panel.Render(target)
x += w
// Top right
s.panel.SetCurrentFrame(1)
w, h = s.panel.GetCurrentFrameSize()
s.panel.SetPosition(x, y+h)
s.panel.Render(target)
y += h
// Bottom right
s.panel.SetCurrentFrame(3)
w, h = s.panel.GetCurrentFrameSize()
s.panel.SetPosition(x, y+h)
s.panel.Render(target)
// Bottom left
s.panel.SetCurrentFrame(2)
w, h = s.panel.GetCurrentFrameSize()
s.panel.SetPosition(x-w, y+h)
s.panel.Render(target)
}