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https://github.com/OpenDiablo2/OpenDiablo2
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6104adc700
* Comments and newlines in engine.go * Comments and newlines in object.go * Comments and newlines in animated_entity.go * Comments and newlines in missile.go * Comments and newlines in npc.go * Comments and newlines in player.go * Removed object.go (incorrectly merged it in during rebase). * Comments and newlines in renderer.go. * Comments and newlines in map_entity.go. * Comments and newlines in walk_mesh.go. * Comments and newlines in viewport.go and tile_cache.go. * Comments and newlines in stamp.go and wilderness_tile_types.go. * Comments and newlines in everything else.
26 lines
598 B
Go
26 lines
598 B
Go
package d2maprenderer
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// Camera is the position of the camera perspective in orthogonal world space. See viewport.go.
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// TODO: Has a coordinate (issue #456)
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type Camera struct {
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x float64
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y float64
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}
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// MoveTo sets the position of the camera to the given x and y coordinates.
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func (c *Camera) MoveTo(x, y float64) {
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c.x = x
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c.y = y
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}
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// MoveBy adds the given vector to the current position of the camera.
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func (c *Camera) MoveBy(x, y float64) {
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c.x += x
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c.y += y
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}
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// GetPosition returns the camera x and y position.
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func (c *Camera) GetPosition() (float64, float64) {
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return c.x, c.y
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}
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