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https://github.com/OpenDiablo2/OpenDiablo2
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Add struct to display inventory panel. Add struct to handle inventory and merchant grids. Hook up `i` key to toggle inventory panel.
84 lines
1.9 KiB
Go
84 lines
1.9 KiB
Go
package d2core
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import (
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"log"
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"github.com/OpenDiablo2/D2Shared/d2common/d2enum"
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"github.com/OpenDiablo2/D2Shared/d2data/d2datadict"
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)
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type InventoryItemWeapon struct {
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inventorySizeX int
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inventorySizeY int
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inventorySlotX int
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inventorySlotY int
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itemName string
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itemCode string
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weaponClass string
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weaponClassOffHand string
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}
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func GetWeaponItemByCode(code string) *InventoryItemWeapon {
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// TODO: Non-normal codes will fail here...
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result := d2datadict.Weapons[code]
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if result == nil {
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log.Fatalf("Could not find weapon entry for code '%s'", code)
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}
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return &InventoryItemWeapon{
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inventorySizeX: result.InventoryWidth,
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inventorySizeY: result.InventoryHeight,
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itemName: result.Name,
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itemCode: result.Code,
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weaponClass: result.WeaponClass,
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weaponClassOffHand: result.WeaponClass2Hand,
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}
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}
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func (v *InventoryItemWeapon) WeaponClass() string {
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if v == nil || v.itemCode == "" {
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return "hth"
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}
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return v.weaponClass
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}
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func (v *InventoryItemWeapon) WeaponClassOffHand() string {
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if v == nil || v.itemCode == "" {
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return ""
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}
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return v.weaponClassOffHand
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}
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func (v *InventoryItemWeapon) InventoryItemName() string {
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if v == nil {
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return ""
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}
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return v.itemName
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}
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func (v *InventoryItemWeapon) InventoryItemType() d2enum.InventoryItemType {
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return d2enum.InventoryItemTypeWeapon
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}
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func (v *InventoryItemWeapon) InventoryGridSize() (int, int) {
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return v.inventorySizeX, v.inventorySizeY
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}
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func (v *InventoryItemWeapon) InventoryGridSlot() (int, int) {
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return v.inventorySlotX, v.inventorySlotY
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}
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func (v *InventoryItemWeapon) SetInventoryGridSlot(x int, y int) {
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v.inventorySlotX, v.inventorySlotY = x, y
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}
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func (v *InventoryItemWeapon) Serialize() []byte {
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return []byte{}
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}
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func (v *InventoryItemWeapon) ItemCode() string {
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if v == nil {
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return ""
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}
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return v.itemCode
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}
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