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https://github.com/OpenDiablo2/OpenDiablo2
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* Switch items to dynamic load with a common struct, add misc.txt loading * Update Ebiten Reference * Switch references to point to D2Shared * Migrate part 2
42 lines
1.0 KiB
Go
42 lines
1.0 KiB
Go
package d2core
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import (
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"github.com/OpenDiablo2/D2Shared/d2common/d2enum"
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)
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var HeroObjects map[d2enum.Hero]CharacterEquipment
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func LoadHeroObjects() {
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//Mode: d2enum.AnimationModePlayerNeutral.String(),
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//Base: "/data/global/chars",
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HeroObjects = map[d2enum.Hero]CharacterEquipment{
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d2enum.HeroBarbarian: {
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RightHand: GetWeaponItemByCode("hax"),
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Shield: GetArmorItemByCode("buc"),
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},
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d2enum.HeroNecromancer: {
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RightHand: GetWeaponItemByCode("wnd"),
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},
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d2enum.HeroPaladin: {
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RightHand: GetWeaponItemByCode("ssd"),
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Shield: GetArmorItemByCode("buc"),
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},
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d2enum.HeroAssassin: {
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RightHand: GetWeaponItemByCode("ktr"),
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Shield: GetArmorItemByCode("buc"),
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},
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d2enum.HeroSorceress: {
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RightHand: GetWeaponItemByCode("sst"),
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LeftHand: GetWeaponItemByCode("sst"),
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},
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d2enum.HeroAmazon: {
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RightHand: GetWeaponItemByCode("jav"),
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Shield: GetArmorItemByCode("buc"),
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},
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d2enum.HeroDruid: {
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RightHand: GetWeaponItemByCode("clb"),
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Shield: GetArmorItemByCode("buc"),
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},
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}
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}
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